--- /dev/null
+#include "dialog_settings_bindings_reset.qh"
+
+#include "textlabel.qh"
+#include "button.qh"
+#include "keybinder.qh"
+
+void XonoticBindingsResetDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to reset all key bindings?")));
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
+ e.onClick = KeyBinder_Bind_Reset_All;
+ e.onClickEntity = me;
+ me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
+ e.onClick = Dialog_Close;
+ e.onClickEntity = me;
+}