+++ /dev/null
-#ifdef INTERFACE
-CLASS(XonoticHUDWeaponsDialog) EXTENDS(XonoticRootDialog)
- METHOD(XonoticHUDWeaponsDialog, fill, void(entity))
- ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"))
- ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
- ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticHUDWeaponsDialog, rows, float, 18)
- ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
- ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
- ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, TRUE)
-ENDCLASS(XonoticHUDWeaponsDialog)
-#endif
-
-#ifdef IMPLEMENTATION
-void XonoticHUDWeaponsDialog_fill(entity me)
-{
- entity e;
- string panelname = "weapons";
- float i;
-
- DIALOG_HUDPANEL_COMMON();
-
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade out after:")));
- me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout"))));
- e.addValue(e, _("Never"), "0");
- for(i = 1; i <= 10; ++i)
- e.addValue(e, strzone(sprintf(_("%ds"), i)), strzone(ftos(i)));
- e.configureXonoticTextSliderValues(e);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade effect:")));
- setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
- me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout_effect"))));
- e.addValue(e, ZCTX(_("EF^None")), "0");
- e.addValue(e, _("Alpha"), "1");
- e.addValue(e, _("Slide"), "2");
- e.addValue(e, ZCTX(_("EF^Both")), "3");
- e.configureXonoticTextSliderValues(e);
- setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
- me.TR(me);
- me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_weapons_onlyowned", _("Show only owned weapons")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", ZCTX(_("SHOWAS^None"))));
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", _("Number")));
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
- me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Ammo bar color:")));
- me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color", "hud_panel_weapons_ammo_color"));
- setDependent(e, "hud_panel_weapons_ammo", 1, 1);
- me.TR(me);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Ammo bar alpha:")));
- me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
- setDependent(e, "hud_panel_weapons_ammo", 1, 1);
-}
-#endif