--- /dev/null
+#include "easing.qh"
+
+#include "../menu.qh"
+#include "keyframe.qh"
+
+ entity makeHostedEasing(entity obj, void(entity, float) objSetter, float(float, float, float, float) func, float animDuration, float animStartValue, float animEnd)
+ {
+ entity this = makeEasing(obj, objSetter, func, time, animDuration, animStartValue, animEnd);
+ anim.addAnim(anim, this);
+ return this;
+ }
+
+ entity makeEasing(entity obj, void(entity, float) objSetter, float(float, float, float, float) func, float animStartTime, float animDuration, float animStartValue, float animEnd)
+ {
+ entity this = NEW(Easing);
+ this.configureAnimation(this, obj, objSetter, animStartTime, animDuration, animStartValue, animEnd);
+ this.setMath(this, func);
+ return this;
+ }
+
+ METHOD(Easing, calcValue, float(entity this, float tickTime, float animDuration, float animStart, float animDelta))
+ {
+ return this.math(tickTime, animDuration, animStart, animDelta);
+ }
+
+ METHOD(Easing, setMath, void(entity this, float(float, float, float, float) func))
+ {
+ this.math = func;
+ }
+
+ float easingLinear(float tickTime, float animDuration, float animStart, float animDelta)
+ {
+ return (animDelta * (tickTime / animDuration)) + animStart;
+ }
+
+ float easingQuadIn(float tickTime, float animDuration, float animStart, float animDelta)
+ {
+ float frac = tickTime / animDuration;
+ return (animDelta * frac * frac) + animStart;
+ }
+
+ float easingQuadOut(float tickTime, float animDuration, float animStart, float animDelta)
+ {
+ float frac = tickTime / animDuration;
+ return (-animDelta * frac * (frac - 2)) + animStart;
+ }
+
+ float easingQuadInOut(float tickTime, float animDuration, float animStart, float animDelta)
+ {
+ if (tickTime < (animDuration / 2)) return easingQuadIn(tickTime, (animDuration / 2), animStart, (animDelta / 2));
+ else return easingQuadOut((tickTime - (animDuration / 2)), (animDuration / 2), (animStart + (animDelta / 2)), (animDelta / 2));
+ }