*/
#pragma once
+float autocvar_cl_lerpexcess; // TODO: int?
+
.int iflags;
const int IFLAG_VELOCITY = BIT(0);
const int IFLAG_ANGLES = BIT(1);
// call this BEFORE drawing
void InterpolateOrigin_Do(entity this);
-
-// in case we interpolate that:
-.vector v_angle;