* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
-#ifndef LIB_CSQCMODEL_CL_PLAYER_H
-#define LIB_CSQCMODEL_CL_PLAYER_H
+#pragma once
+
+bool autocvar_cl_movement = true;
entity csqcplayer;
float csqcplayer_status;
//const int PMF_DUCKED = 4;
//const int PMF_ONGROUND = 8;
-const int FL_DUCKED = 524288;
-
void CSQCPlayer_SetCamera();
float CSQCPlayer_PreUpdate(entity this);
float CSQCPlayer_PostUpdate(entity this);
float CSQCPlayer_IsLocalPlayer(entity this);
-#endif