case 8: note = +4; break; // e
case 9: note = -1; break; // B
}
- if(pl.BUTTON_CROUCH)
+ if(PHYS_INPUT_BUTTON_CROUCH(pl))
note -= 12;
- if(pl.BUTTON_JUMP)
+ if(PHYS_INPUT_BUTTON_JUMP(pl))
note += 12;
if(hittype & HITTYPE_SECONDARY)
note += 7;
return true;
}
-void W_Tuba_NoteThink()
-{SELFPARAM();
+void W_Tuba_NoteThink(entity this)
+{
float dist_mult;
float vol0, vol1;
vector dir0, dir1;
}
self.nextthink = time;
dist_mult = WEP_CVAR(tuba, attenuation) / autocvar_snd_soundradius;
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != self.realowner, LAMBDA(
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != self.realowner, {
v = self.origin - (it.origin + it.view_ofs);
vol0 = max(0, 1 - vlen(v) * dist_mult);
dir0 = normalize(v);
self.SendFlags |= 2;
break;
}
- ));
+ });
}
-void W_Tuba_NoteOn(float hittype)
-{SELFPARAM();
+void W_Tuba_NoteOn(entity actor, float hittype)
+{entity this = actor;
vector o;
float n;
- W_SetupShot(self, false, 2, "", 0, WEP_CVAR(tuba, damage));
+ W_SetupShot(self, false, 2, SND_Null, 0, WEP_CVAR(tuba, damage));
n = W_Tuba_GetNote(self, hittype);
self.tuba_note.owner = self.tuba_note.realowner = self;
self.tuba_note.cnt = n;
self.tuba_note.tuba_instrument = self.tuba_instrument;
- self.tuba_note.think = W_Tuba_NoteThink;
+ setthink(self.tuba_note, W_Tuba_NoteThink);
self.tuba_note.nextthink = time;
self.tuba_note.spawnshieldtime = time;
Net_LinkEntity(self.tuba_note, false, 0, W_Tuba_NoteSendEntity);
#endif
#ifdef SVQC
-METHOD(Tuba, wr_aim, void(Tuba this))
+METHOD(Tuba, wr_aim, void(Tuba this, entity actor))
{
- entity actor = self;
// bots cannot play the Tuba well yet
// I think they should start with the recorder first
if (vdist((actor.origin - actor.enemy.origin), <, WEP_CVAR(tuba, radius)))
{
if (random() > 0.5)
- actor.BUTTON_ATCK = 1;
+ PHYS_INPUT_BUTTON_ATCK(actor) = true;
else
- actor.BUTTON_ATCK2 = 1;
+ PHYS_INPUT_BUTTON_ATCK2(actor) = true;
}
}
if (fire & 1)
if (weapon_prepareattack(this, actor, weaponentity, false, WEP_CVAR(tuba, refire)))
{
- W_Tuba_NoteOn(0);
+ W_Tuba_NoteOn(actor, 0);
weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
}
if (fire & 2)
if (weapon_prepareattack(this, actor, weaponentity, true, WEP_CVAR(tuba, refire)))
{
- W_Tuba_NoteOn(HITTYPE_SECONDARY);
+ W_Tuba_NoteOn(actor, HITTYPE_SECONDARY);
weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
}
if (actor.tuba_note)
}
}
-METHOD(Tuba, wr_setup, void(Tuba this))
+METHOD(Tuba, wr_setup, void(Tuba this, entity actor))
{
- entity actor = self;
actor.ammo_field = ammo_none;
actor.tuba_instrument = 0;
}
string s = (i == 0) ? "tuba" :
(i == 1) ? "akordeon" :
"kleinbottle" ;
- CL_WeaponEntity_SetModel(viewmodel, s);
+ CL_WeaponEntity_SetModel(viewmodel, s, true);
}
#endif
#ifdef SVQC
break;
}
tuba_instrument_send(actor, actor.tuba_instrument);
- W_SetupShot(actor, false, 0, "", 0, 0);
+ W_SetupShot(actor, false, 0, SND_Null, 0, 0);
Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1);
actor.(weaponentity).state = WS_INUSE;
weapon_thinkf(actor, weaponentity, WFRAME_RELOAD, 0.5, w_ready);
#ifdef SVQC
// infinite ammo
-METHOD(Tuba, wr_checkammo1, bool(Tuba this)) { return true; }
-METHOD(Tuba, wr_checkammo2, bool(Tuba this)) { return true; }
+METHOD(Tuba, wr_checkammo1, bool(Tuba this, entity actor)) { return true; }
+METHOD(Tuba, wr_checkammo2, bool(Tuba this, entity actor)) { return true; }
-METHOD(Tuba, wr_suicidemessage, int(Tuba this))
+METHOD(Tuba, wr_suicidemessage, Notification(Tuba this))
{
if (w_deathtype & HITTYPE_BOUNCE)
return WEAPON_KLEINBOTTLE_SUICIDE;
else
return WEAPON_TUBA_SUICIDE;
}
-METHOD(Tuba, wr_killmessage, int(Tuba this))
+METHOD(Tuba, wr_killmessage, Notification(Tuba this))
{
if (w_deathtype & HITTYPE_BOUNCE)
return WEAPON_KLEINBOTTLE_MURDER;
}
}
-void Ent_TubaNote_Think()
-{SELFPARAM();
+void Ent_TubaNote_Think(entity this)
+{
float f = autocvar_g_balance_tuba_fadetime;
if (f > 0) {
this.tuba_volume -= frametime * this.tuba_volume_initial / f;
this.enemy = NULL;
}
-void Ent_TubaNote_StopSound_self() { Ent_TubaNote_StopSound(self); }
-
NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isNew)
{
bool upd = false;
}
}
- this.think = Ent_TubaNote_StopSound_self;
+ setthink(this, Ent_TubaNote_StopSound);
this.entremove = Ent_TubaNote_StopSound;
- this.enemy.think = Ent_TubaNote_Think;
+ setthink(this.enemy, Ent_TubaNote_Think);
this.enemy.nextthink = time + 10;
if (upd) {