/* modelname */ ATTRIB(Hook, mdl, string, "hookgun");
#ifdef GAMEQC
/* model */ ATTRIB(Hook, m_model, Model, MDL_HOOK_ITEM);
+/* flash mdl */ ATTRIB(Hook, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Hook, m_muzzleeffect, entity, EFFECT_HOOK_MUZZLEFLASH);
#endif
/* crosshair */ ATTRIB(Hook, w_crosshair, string, "gfx/crosshairhook");
/* crosshair */ ATTRIB(Hook, w_crosshair_size, float, 0.5);