if(dt < this.dmg_duration)
this.nextthink = time + 0.05; // soon
else
- remove(this);
+ delete(this);
}
void W_Hook_Explode2(entity this)
gren.angles = '0 0 0';
gren.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, gren);
CSQCProjectile(gren, true, PROJECTILE_HOOKBOMB, true);
if(bIsNew || !this.teleport_time)
{
this.draw = Draw_GrapplingHook;
+ IL_PUSH(g_drawables, this);
this.entremove = Remove_GrapplingHook;
switch(this.HookType)