void W_Hagar_Explode_use(entity this, entity actor, entity trigger)
{
- WITHSELF(this, W_Hagar_Explode(this));
+ W_Hagar_Explode(this);
}
void W_Hagar_Explode2(entity this)
void W_Hagar_Explode2_use(entity this, entity actor, entity trigger)
{
- WITHSELF(this, W_Hagar_Explode2(this));
+ W_Hagar_Explode2(this);
}
void W_Hagar_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)