]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/devastator.qc
Merge branch 'martin-t/AMMO' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qc
index 62b7b556f29b7d35acb1c9b4a8f184af775ba992..fce84c3b8eb88cc3d0b36a37861a361e5810f103 100644 (file)
@@ -71,8 +71,11 @@ void W_Devastator_DoRemoteExplode(entity this, .entity weaponentity)
 
        bool handled_as_rocketjump = false;
        entity head = NULL;
+       bool allow_rocketjump = WEP_CVAR(devastator, remote_jump);
+       MUTATOR_CALLHOOK(AllowRocketJumping, allow_rocketjump);
+       allow_rocketjump = M_ARGV(0, bool);
 
-       if(WEP_CVAR(devastator, remote_jump_radius))
+       if(allow_rocketjump && WEP_CVAR(devastator, remote_jump_radius))
        {
                head = WarpZone_FindRadius(
                        this.origin,
@@ -314,7 +317,7 @@ void W_Devastator_Attack(Weapon thiswep, entity actor, .entity weaponentity, int
        if(WEP_CVAR(devastator, detonatedelay) >= 0)
                missile.spawnshieldtime = time + WEP_CVAR(devastator, detonatedelay);
        else
-               missile.spawnshieldtime = -1;
+               missile.spawnshieldtime = -1; // NOTE: proximity based when rocket jumping
        missile.pushltime = time + WEP_CVAR(devastator, guidedelay);
        missile.classname = "rocket";
        missile.bot_dodge = true;