P(class, prefix, bolt, float, NONE) \
P(class, prefix, bolt_ammo, float, NONE) \
P(class, prefix, bolt_bounce_count, float, NONE) \
- P(class, prefix, bolt_bounce_damage, float, NONE) \
+ P(class, prefix, bolt_bounce_explode, float, NONE) \
P(class, prefix, bolt_bounce_lifetime, float, NONE) \
P(class, prefix, bolt_count, float, NONE) \
P(class, prefix, bolt_damageforcescale, float, NONE) \