setsize(missile, '0 0 0', '0 0 0');
missile.movetype = MOVETYPE_FLY;
- W_SetupVelocity_PRI(missile, hagar);
+ W_SetupProjVelocity_PRI(missile, hagar);
missile.angles = vectoangles (missile.velocity);
missile.flags = FL_PROJECTILE;
setsize(missile, '0 0 0', '0 0 0');
missile.movetype = MOVETYPE_BOUNCEMISSILE;
- W_SetupVelocity_SEC(missile, hagar);
+ W_SetupProjVelocity_SEC(missile, hagar);
missile.angles = vectoangles (missile.velocity);
missile.flags = FL_PROJECTILE;
}
s = s * WEP_CVAR_SEC(hagar, load_spread) * g_weaponspreadfactor;
- W_SetupProjectileVelocityEx(missile, w_shotdir + right * s_y + up * s_z, v_up, WEP_CVAR_SEC(hagar, speed), 0, 0, spread_pershot, FALSE);
+ W_SetupProjVelocity_Explicit(missile, w_shotdir + right * s_y + up * s_z, v_up, WEP_CVAR_SEC(hagar, speed), 0, 0, spread_pershot, FALSE);
missile.angles = vectoangles (missile.velocity);
missile.flags = FL_PROJECTILE;