#include <server/weapons/tracing.qh>
#include <server/items/spawning.qh>
#include <server/autocvars.qh>
- #include <server/constants.qh>
#include "../notifications/all.qh"
#include "../deathtypes/all.qh"
#include <server/mutators/_mod.qh>
#ifdef CSQC
NET_HANDLE(wframe, bool isNew)
{
- int fr = ReadByte();
+ WFRAME fr = ReadByte();
float t = ReadFloat();
int slot = ReadByte();
bool restartanim = ReadByte();