void vehicles_enter(entity pl, entity veh)
{
- // Remove this when bots know how to use vehicles
+ // Remove this when bots know how to use vehicles
if((IS_BOT_CLIENT(pl) && !autocvar_g_vehicles_allow_bots))
return;
else
this.nextthink = time + game_starttime;
- if(MUTATOR_CALLHOOK(VehicleSpawn, this))
+ if(!MUTATOR_CALLHOOK(VehicleInit, this))
return false;
return true;