]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/plasma_weapon.qc
Clean up some of the turret code's self uses
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / plasma_weapon.qc
index 4fa085173d3e973da0c41dd51af9e435b29df5bf..535e8b4754661fa7fcf772415484e0c3a84f70c0 100644 (file)
@@ -1,38 +1,25 @@
-#ifndef TURRET_PLASMA_WEAPON_H
-#define TURRET_PLASMA_WEAPON_H
-
-CLASS(PlasmaAttack, PortoLaunch)
-/* flags     */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse   */ ATTRIB(PlasmaAttack, impulse, int, 5);
-/* refname   */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma");
-/* wepname   */ ATTRIB(PlasmaAttack, message, string, _("Plasma"));
-ENDCLASS(PlasmaAttack)
-REGISTER_WEAPON(PLASMA, NEW(PlasmaAttack));
-
-#endif
+#include "plasma_weapon.qh"
 
 #ifdef IMPLEMENTATION
 
 #ifdef SVQC
-
-METHOD(PlasmaAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
-    SELFPARAM();
-       bool isPlayer = IS_PLAYER(self);
-       if (fire1)
-       if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+SOUND(PlasmaAttack_FIRE, W_Sound("electro_fire"));
+METHOD(PlasmaAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
+       bool isPlayer = IS_PLAYER(actor);
+       if (fire & 1)
+       if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
                if (isPlayer) {
-            turret_initparams(self);
-            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
-            self.tur_shotdir_updated = w_shotdir;
-            self.tur_shotorg = w_shotorg;
-            self.tur_head = self;
-            weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+            turret_initparams(actor);
+            W_SetupShot_Dir(actor, v_forward, false, 0, SND_PlasmaAttack_FIRE, CH_WEAPON_B, 0);
+            actor.tur_shotdir_updated = w_shotdir;
+            actor.tur_shotorg = w_shotorg;
+            actor.tur_head = actor;
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
-        entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, true, true);
+        entity missile = turret_projectile(actor, SND_HAGAR_FIRE, 1, 0, DEATH_TURRET_PLASMA.m_id, PROJECTILE_ELECTRO_BEAM, true, true);
         missile.missile_flags = MIF_SPLASH;
-        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
        }
-       return true;
 }
 
 #endif