#ifdef SVQC
-void turret_flac_projectile_think_explode();
+void turret_flac_projectile_think_explode(entity this);
SOUND(FlacAttack_FIRE, W_Sound("electro_fire"));
METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
bool isPlayer = IS_PLAYER(actor);
}
}
-void turret_flac_projectile_think_explode()
+void turret_flac_projectile_think_explode(entity this)
{
- SELFPARAM();
if(self.enemy != world)
if(vdist(self.origin - self.enemy.origin, <, self.owner.shot_radius * 3))
setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);