if (e_turret.team != e_target.owner.team)
return -12;
+
+ if (e_turret.team != e_target.aiment.team)
+ return -12; // portals
}
else
{
if (e_turret.team == e_target.owner.team)
return -14;
+
+ if (e_turret.team == e_target.aiment.team)
+ return -14; // portals
}
}