void trigger_gravity_check_think(entity this)
{
// This spawns when a player enters the gravity zone and checks if he left.
void trigger_gravity_check_think(entity this)
{
// This spawns when a player enters the gravity zone and checks if he left.
other.trigger_gravity_check.owner = other;
other.trigger_gravity_check.gravity = other.gravity;
setthink(other.trigger_gravity_check, trigger_gravity_check_think);
other.trigger_gravity_check.owner = other;
other.trigger_gravity_check.gravity = other.gravity;
setthink(other.trigger_gravity_check, trigger_gravity_check_think);
- if(self.noise != "")
- _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
- UpdateCSQCProjectile(self.owner);
+ if(this.noise != "")
+ _sound (other, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+ UpdateCSQCProjectile(this.owner);