]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/target/music.qc
Fix the use of self, activator and other globals in .use
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / target / music.qc
index 33261eabdbefc82206a2165da4d382053acddf4b..0b06efb2656c61071e7b268ced7889dd045fe2be 100644 (file)
@@ -1,12 +1,14 @@
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-    #include "../../../server/_all.qh"
-    #include "../../constants.qh"
-    #include "../../../server/constants.qh"
-    #include "../../../server/defs.qh"
+    #include <common/constants.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
 #endif
 
+REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
+REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC)
+
 #ifdef SVQC
 
 // values:
 // when targetname is not set, THIS ONE is default
 void target_music_sendto(float to, float is)
 {SELFPARAM();
-       WriteByte(to, SVC_TEMPENTITY);
-       WriteByte(to, TE_CSQC_TARGET_MUSIC);
-       WriteShort(to, num_for_edict(self));
+       WriteHeader(to, TE_CSQC_TARGET_MUSIC);
+       WriteShort(to, etof(self));
        WriteByte(to, self.volume * 255.0 * is);
        WriteByte(to, self.fade_time * 16.0);
        WriteByte(to, self.fade_rate * 16.0);
        WriteByte(to, self.lifetime);
        WriteString(to, self.noise);
 }
-void target_music_reset()
-{SELFPARAM();
-       if(self.targetname == "")
-               target_music_sendto(MSG_ALL, 1);
+void target_music_reset(entity this)
+{
+       if (this.targetname == "") target_music_sendto(MSG_ALL, 1);
 }
-void target_music_use()
+void target_music_kill()
 {
-       if(!activator)
+       FOREACH_ENTITY_CLASS("target_music", true, {
+               it.volume = 0;
+        if (it.targetname == "")
+            WITHSELF(it, target_music_sendto(MSG_ALL, 1));
+        else
+            WITHSELF(it, target_music_sendto(MSG_ALL, 0));
+       });
+}
+void target_music_use(entity this, entity actor, entity trigger)
+{
+       if(!actor)
                return;
-       if(IS_REAL_CLIENT(activator))
+       if(IS_REAL_CLIENT(actor))
        {
-               msg_entity = activator;
+               msg_entity = actor;
                target_music_sendto(MSG_ONE, 1);
        }
-       entity head;
-       FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
+       FOREACH_CLIENT(IS_SPEC(it) && it.enemy == actor, {
+               msg_entity = it;
+               target_music_sendto(MSG_ONE, 1);
+       });
 }
-void spawnfunc_target_music()
-{SELFPARAM();
-       self.use = target_music_use;
+spawnfunc(target_music)
+{
+       self.use1 = target_music_use;
        self.reset = target_music_reset;
        if(!self.volume)
                self.volume = 1;
@@ -76,9 +88,9 @@ void TargetMusic_RestoreGame()
 // spawnflags:
 //   1 = START_OFF
 // when triggered, it is disabled/enabled for everyone
-float trigger_music_SendEntity(entity to, float sf)
-{SELFPARAM();
-       WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
+bool trigger_music_SendEntity(entity this, entity to, float sf)
+{
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
        sf &= ~0x80;
        if(self.cnt)
                sf |= 0x80;
@@ -115,106 +127,92 @@ float trigger_music_SendEntity(entity to, float sf)
        }
        return 1;
 }
-void trigger_music_reset()
-{SELFPARAM();
-       self.cnt = !(self.spawnflags & 1);
-       self.SendFlags |= 0x80;
+void trigger_music_reset(entity this)
+{
+       this.cnt = !(this.spawnflags & 1);
+       this.SendFlags |= 0x80;
 }
-void trigger_music_use()
-{SELFPARAM();
-       self.cnt = !self.cnt;
-       self.SendFlags |= 0x80;
+void trigger_music_use(entity this, entity actor, entity trigger)
+{
+       this.cnt = !this.cnt;
+       this.SendFlags |= 0x80;
 }
-void spawnfunc_trigger_music()
-{SELFPARAM();
-       if(self.model != "")
-               _setmodel(self, self.model);
-       if(!self.volume)
-               self.volume = 1;
-       if(!self.modelindex)
+spawnfunc(trigger_music)
+{
+       if(this.model != "") _setmodel(this, this.model);
+       if(!this.volume) this.volume = 1;
+       if(!this.modelindex)
        {
-               setorigin(self, self.origin + self.mins);
-               setsize(self, '0 0 0', self.maxs - self.mins);
+               setorigin(this, this.origin + this.mins);
+               setsize(this, '0 0 0', this.maxs - this.mins);
        }
-       trigger_music_reset();
+       trigger_music_reset(this);
 
-       self.use = trigger_music_use;
-       self.reset = trigger_music_reset;
+       this.use1 = trigger_music_use;
+       this.reset = trigger_music_reset;
 
-       Net_LinkEntity(self, false, 0, trigger_music_SendEntity);
+       Net_LinkEntity(this, false, 0, trigger_music_SendEntity);
 }
 #elif defined(CSQC)
 
+entity TargetMusic_list;
+STATIC_INIT(TargetMusic_list)
+{
+       TargetMusic_list = LL_NEW();
+}
+
 void TargetMusic_Advance()
 {
        // run AFTER all the thinks!
-       entity best, e;
-       float vol, vol0;
-       best = music_default;
-       if(music_target && time < music_target.lifetime)
-               best = music_target;
-       if(music_trigger)
-               best = music_trigger;
-       for(e = world; (e = findfloat(e, enttype, ENT_CLIENT_TRIGGER_MUSIC)); ) if(e.noise)
-       {
-               vol0 = e.lastvol;
-               if(getsoundtime(e, CH_BGM_SINGLE) < 0)
-               {
-                       vol0 = -1;
-               }
-               if(e == best)
+       entity best = music_default;
+       if (music_target && time < music_target.lifetime) best = music_target;
+       if (music_trigger) best = music_trigger;
+       LL_EACH(TargetMusic_list, it.noise, {
+               const float vol0 = (getsoundtime(it, CH_BGM_SINGLE) >= 0) ? it.lastvol : -1;
+               if (it == best)
                {
                        // increase volume
-                       if(e.fade_time > 0)
-                               e.state = bound(0, e.state + frametime / e.fade_time, 1);
-                       else
-                               e.state = 1;
+                       it.state = (it.fade_time > 0) ? bound(0, it.state + frametime / it.fade_time, 1) : 1;
                }
                else
                {
                        // decrease volume
-                       if(e.fade_rate > 0)
-                               e.state = bound(0, e.state - frametime / e.fade_rate, 1);
-                       else
-                               e.state = 0;
+                       it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0;
                }
-               vol = e.state * e.volume * autocvar_bgmvolume;
-               if(vol != vol0)
+               const float vol = it.state * it.volume * autocvar_bgmvolume;
+               if (vol != vol0)
                {
                        if(vol0 < 0)
-                               sound(e, CH_BGM_SINGLE, e.noise, vol, ATTEN_NONE); // restart
+                               _sound(it, CH_BGM_SINGLE, it.noise, vol, ATTEN_NONE); // restart
                        else
-                               sound(e, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
-                       e.lastvol = vol;
+                               _sound(it, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
+                       it.lastvol = vol;
                }
-       }
+       });
        music_trigger = world;
+       bgmtime = (best) ? getsoundtime(best, CH_BGM_SINGLE) : gettime(GETTIME_CDTRACK);
+}
 
-       if(best)
-               bgmtime = getsoundtime(best, CH_BGM_SINGLE);
-       else
-               bgmtime = gettime(GETTIME_CDTRACK);
+NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew)
+{
+       Net_TargetMusic();
+       return true;
 }
 
 void Net_TargetMusic()
 {
-       int id = ReadShort();
-       float vol = ReadByte() / 255.0;
-       float fai = ReadByte() / 16.0;
-       float fao = ReadByte() / 16.0;
-       float tim = ReadByte();
-       string noi = ReadString();
+       const int id = ReadShort();
+       const float vol = ReadByte() / 255.0;
+       const float fai = ReadByte() / 16.0;
+       const float fao = ReadByte() / 16.0;
+       const float tim = ReadByte();
+       const string noi = ReadString();
 
-       entity e;
-       for(e = world; (e = findfloat(e, enttype, ENT_CLIENT_TRIGGER_MUSIC)); )
+       entity e = NULL;
+       LL_EACH(TargetMusic_list, it.count == id, { e = it; break; });
+       if (!e)
        {
-               if(e.count == id)
-                       break;
-       }
-       if(!e)
-       {
-               e = spawn();
-               e.enttype = ENT_CLIENT_TRIGGER_MUSIC;
+               LL_PUSH(TargetMusic_list, e = new_pure(TargetMusic));
                e.count = id;
        }
        if(e.noise != noi)
@@ -223,7 +221,7 @@ void Net_TargetMusic()
                        strunzone(e.noise);
                e.noise = strzone(noi);
                precache_sound(e.noise);
-               sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
+               _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
                if(getsoundtime(e, CH_BGM_SINGLE) < 0)
                {
                        LOG_TRACEF("Cannot initialize sound %s\n", e.noise);
@@ -271,8 +269,8 @@ void Ent_TriggerMusic_Remove()
        self.noise = string_null;
 }
 
-void Ent_ReadTriggerMusic()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
+{
        int f = ReadByte();
        if(f & 4)
        {
@@ -310,7 +308,7 @@ void Ent_ReadTriggerMusic()
                if(self.noise != s)
                {
                        precache_sound(self.noise);
-                       sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
+                       _sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
                        if(getsoundtime(self, CH_BGM_SINGLE) < 0)
                        {
                                LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
@@ -325,6 +323,7 @@ void Ent_ReadTriggerMusic()
        self.cnt = 1;
        self.think = Ent_TriggerMusic_Think;
        self.nextthink = time;
+       return true;
 }
 
 #endif