this.angles = '0 0 0';
this.movetype = MOVETYPE_NONE;
this.solid = SOLID_NOT;
- SetBrushEntityModel();
+ SetBrushEntityModel(this);
if (!this.cnt)
this.cnt = 12;
if (!this.count)
this.angles = '0 0 0';
this.movetype = MOVETYPE_NONE;
this.solid = SOLID_NOT;
- SetBrushEntityModel();
+ SetBrushEntityModel(this);
if (!this.cnt)
this.cnt = 12;
if (!this.count)