dbr.skin = this.debrisskin;
dbr.colormap = this.colormap; // inherit team colors
dbr.owner = this; // do not be affected by our own explosion
- dbr.movetype = this.debrismovetype;
+ set_movetype(dbr, this.debrismovetype);
dbr.solid = this.debrissolid;
if(dbr.solid != SOLID_BSP) // SOLID_BSP has exact collision, MAYBE this works? TODO check this out
setsize(dbr, '0 0 0', '0 0 0'); // needed for performance, until engine can deal better with it