return true;
}
-void Item_Show (entity e, float mode)
+void Item_Show (entity e, int mode)
{
e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST);
e.ItemStatus &= ~ITS_STAYWEP;
|| (def.instanceOfHealth && def != ITEM_HealthSmall)
|| (def.instanceOfArmor && def != ITEM_ArmorSmall)
|| (itemid & (IT_KEY1 | IT_KEY2))
- ) this.target = "###item###"; // for finding the nearest item using find()
+ ) this.target = "###item###"; // for finding the nearest item using findnearest
Item_ItemsTime_SetTime(this, 0);
}