float autocvar_g_multijump_speed;
float autocvar_g_multijump_maxspeed;
float autocvar_g_multijump_dodging = 1;
+bool autocvar_g_multijump_client = true;
#endif
REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
+REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
.int multijump_count;
REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)