#define PHYS_AIRCONTROL(s) STAT(MOVEVARS_AIRCONTROL, s)
#define PHYS_AIRCONTROL_PENALTY(s) STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
#define PHYS_AIRCONTROL_POWER(s) STAT(MOVEVARS_AIRCONTROL_POWER, s)
+#define PHYS_AIRCONTROL_BACKWARDS(s) STAT(MOVEVARS_AIRCONTROL_BACKWARDS, s)
#define PHYS_AIRSPEEDLIMIT_NONQW(s) STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
#define PHYS_AIRSTOPACCELERATE(s) STAT(MOVEVARS_AIRSTOPACCELERATE, s)
#define PHYS_AIRSTRAFEACCELERATE(s) STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
.entity hook;
// TODO
- #define IS_CLIENT(s) ((s).isplayermodel)
+ #define IS_CLIENT(s) ((s).isplayermodel || (s) == csqcplayer)
#define IS_PLAYER(s) ((s).isplayermodel)
- #define IS_NOT_A_CLIENT(s) (!(s).isplayermodel)
+ #define IS_NOT_A_CLIENT(s) (!(s).isplayermodel && (s) != csqcplayer)
#define isPushable(s) ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
//float player_multijump;