]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/player.qh
Add sv_aircontrol_sidewards
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / player.qh
index f120e9fe6cff8ebe5866250663aa8c9f314d6dff..571d3c6cb4a009c864174bbc27997fc69f6dbf7a 100644 (file)
@@ -1,5 +1,4 @@
-#ifndef COMMON_PHYSICS_H
-#define COMMON_PHYSICS_H
+#pragma once
 
 // Client/server mappings
 
@@ -25,7 +24,7 @@
 .vector v_angle_old;
 .string lastclassname;
 
-.float(entity) PlayerPhysplug;
+.float(entity,float) PlayerPhysplug;
 float AdjustAirAccelQW(float accelqw, float factor);
 
 bool IsFlying(entity a);
@@ -47,6 +46,8 @@ bool IsFlying(entity a);
 #define PHYS_AIRCONTROL(s)                  STAT(MOVEVARS_AIRCONTROL, s)
 #define PHYS_AIRCONTROL_PENALTY(s)          STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
 #define PHYS_AIRCONTROL_POWER(s)            STAT(MOVEVARS_AIRCONTROL_POWER, s)
+#define PHYS_AIRCONTROL_BACKWARDS(s)        STAT(MOVEVARS_AIRCONTROL_BACKWARDS, s)
+#define PHYS_AIRCONTROL_SIDEWARDS(s)        STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, s)
 #define PHYS_AIRSPEEDLIMIT_NONQW(s)         STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
 #define PHYS_AIRSTOPACCELERATE(s)           STAT(MOVEVARS_AIRSTOPACCELERATE, s)
 #define PHYS_AIRSTRAFEACCELERATE(s)         STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
@@ -97,6 +98,8 @@ bool IsFlying(entity a);
 
 #define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, s)
 
+#define PHYS_SLICK_APPLYGRAVITY(s)             STAT(SLICK_APPLYGRAVITY, s)
+
 #define PHYS_INPUT_BUTTON_ATCK(s)           PHYS_INPUT_BUTTON_BUTTON1(s)
 #define PHYS_INPUT_BUTTON_JUMP(s)           PHYS_INPUT_BUTTON_BUTTON2(s)
 #define PHYS_INPUT_BUTTON_ATCK2(s)          PHYS_INPUT_BUTTON_BUTTON3(s)
@@ -119,6 +122,7 @@ STATIC_INIT(PHYS_INPUT_BUTTON_HOOK)
 #define PHYS_INPUT_BUTTON_PRYDON(s)         PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)
 #define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s)     PHYS_INPUT_BUTTON_BUTTON9(s)
 #define PHYS_INPUT_BUTTON_JETPACK(s)        PHYS_INPUT_BUTTON_BUTTON10(s)
+#define PHYS_INPUT_BUTTON_DODGE(s)                     PHYS_INPUT_BUTTON_BUTTON11(s)
 
 #ifdef CSQC
 STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
@@ -126,6 +130,12 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
        localcmd("alias +jetpack +button10\n");
     localcmd("alias -jetpack -button10\n");
 }
+
+STATIC_INIT(PHYS_INPUT_BUTTON_DODGE)
+{
+    localcmd("alias +dodge +button11\n");
+    localcmd("alias -dodge -button11\n");
+}
 #endif
 
 // if more buttons are needed, start using impulse bits as buttons
@@ -156,6 +166,7 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
 #define UNSET_JUMP_HELD(s)                  ((s).flags |= FL_JUMPRELEASED)
 
 #define WAS_ONGROUND(s)                     boolean((s).lastflags & FL_ONGROUND)
+#define WAS_ONSLICK(s)                      boolean((s).lastflags & FL_ONSLICK)
 
 #define ITEMS_STAT(s)                       ((s).items)
 
@@ -185,9 +196,9 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
        .entity hook;
 
 // TODO
-       #define IS_CLIENT(s)                        ((s).isplayermodel)
+       #define IS_CLIENT(s)                        ((s).isplayermodel || (s) == csqcplayer)
        #define IS_PLAYER(s)                        ((s).isplayermodel)
-       #define IS_NOT_A_CLIENT(s)                  (!(s).isplayermodel)
+       #define IS_NOT_A_CLIENT(s)                  (!(s).isplayermodel && (s) != csqcplayer)
        #define isPushable(s)                       ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
 
        //float player_multijump;
@@ -247,6 +258,8 @@ STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
 
        bool Physics_Valid(string thecvar);
 
+       void Physics_UpdateStats(entity this, float maxspd_mod);
+
        .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
        .float stat_sv_maxspeed = _STAT(MOVEVARS_MAXSPEED);
 
@@ -325,5 +338,3 @@ NET_HANDLE(setpause, bool)
        return true;
 }
 #endif
-
-#endif