.float() PlayerPhysplug;
float AdjustAirAccelQW(float accelqw, float factor);
+bool IsFlying(entity a);
+
#ifdef CSQC
+ const int FL_WATERJUMP = 2048; // player jumping out of water
+ const int FL_JUMPRELEASED = 4096; // for jump debouncing
+
float PM_multijump_checkjump();
void PM_multijump();
.float watertype;
+ .int items;
+
+ .vector movement;
+ .vector v_angle;
// TODO
#define IS_CLIENT(s) (s).isplayermodel
#define PHYS_INPUT_BUTTON_FORWARD(s) !!(input_buttons & 256)
#define PHYS_INPUT_BUTTON_LEFT(s) !!(input_buttons & 512)
#define PHYS_INPUT_BUTTON_RIGHT(s) !!(input_buttons & 1024)
- #define PHYS_INPUT_BUTTON_JETPACK(s) !!(input_buttons & 2048)
+ #define PHYS_INPUT_BUTTON_JETPACK(s) !!(input_buttons & 4096)
#define PHYS_DEAD(s) s.csqcmodel_isdead
#define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE !!(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
#define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
#define GAMEPLAYFIX_Q2AIRACCELERATE cvar("sv_gameplayfix_q2airaccelerate")
+ #define GAMEPLAYFIX_EASIERWATERJUMP getstati(STAT_GAMEPLAYFIX_EASIERWATERJUMP)
+ #define GAMEPLAYFIX_DOWNTRACEONGROUND getstati(STAT_GAMEPLAYFIX_DOWNTRACEONGROUND)
+ #define GAMEPLAYFIX_STEPMULTIPLETIMES getstati(STAT_GAMEPLAYFIX_STEPMULTIPLETIMES)
+ #define GAMEPLAYFIX_UNSTICKPLAYERS getstati(STAT_GAMEPLAYFIX_UNSTICKPLAYERS)
+ #define GAMEPLAYFIX_STEPDOWN getstati(STAT_GAMEPLAYFIX_STEPDOWN)
- #define IS_DUCKED(s) !!(s.pmove_flags & PMF_DUCKED)
- #define SET_DUCKED(s) s.pmove_flags |= PMF_DUCKED
- #define UNSET_DUCKED(s) s.pmove_flags &= ~PMF_DUCKED
+ #define IS_DUCKED(s) !!(s.flags & FL_DUCKED)
+ #define SET_DUCKED(s) s.flags |= FL_DUCKED
+ #define UNSET_DUCKED(s) s.flags &= ~FL_DUCKED
- #define IS_JUMP_HELD(s) !!(s.pmove_flags & PMF_JUMP_HELD)
- #define SET_JUMP_HELD(s) s.pmove_flags |= PMF_JUMP_HELD
- #define UNSET_JUMP_HELD(s) s.pmove_flags &= ~PMF_JUMP_HELD
+ #define IS_JUMP_HELD(s) !(s.flags & FL_JUMPRELEASED)
+ #define SET_JUMP_HELD(s) s.flags &= ~FL_JUMPRELEASED
+ #define UNSET_JUMP_HELD(s) s.flags |= FL_JUMPRELEASED
- #define IS_ONGROUND(s) !!(s.pmove_flags & PMF_ONGROUND)
- #define SET_ONGROUND(s) s.pmove_flags |= PMF_ONGROUND
- #define UNSET_ONGROUND(s) s.pmove_flags &= ~PMF_ONGROUND
+ #define IS_ONGROUND(s) !!(s.flags & FL_ONGROUND)
+ #define SET_ONGROUND(s) s.flags |= FL_ONGROUND
+ #define UNSET_ONGROUND(s) s.flags &= ~FL_ONGROUND
- #define WAS_ONGROUND(s) !!(s.lastflags & PMF_ONGROUND)
+ #define WAS_ONGROUND(s) !!(s.lastflags & FL_ONGROUND)
- #define ITEMS(s) getstati(STAT_ITEMS, 0, 24)
+ #define ITEMS_STAT(s) (s).items
+ #define BUFFS(s) getstati(STAT_BUFFS)
#define PHYS_AMMO_FUEL(s) getstati(STAT_FUEL)
#define PHYS_DOUBLEJUMP getstati(STAT_DOUBLEJUMP)
+ #define PHYS_BUGRIGS getstati(STAT_BUGRIGS)
+ #define PHYS_BUGRIGS_ANGLE_SMOOTHING getstati(STAT_BUGRIGS_ANGLE_SMOOTHING)
+ #define PHYS_BUGRIGS_PLANAR_MOVEMENT getstati(STAT_BUGRIGS_PLANAR_MOVEMENT)
+ #define PHYS_BUGRIGS_REVERSE_SPEEDING getstati(STAT_BUGRIGS_REVERSE_SPEEDING)
+ #define PHYS_BUGRIGS_FRICTION_FLOOR getstatf(STAT_BUGRIGS_FRICTION_FLOOR)
+ #define PHYS_BUGRIGS_AIR_STEERING getstati(STAT_BUGRIGS_AIR_STEERING)
+ #define PHYS_BUGRIGS_FRICTION_BRAKE getstatf(STAT_BUGRIGS_FRICTION_BRAKE)
+ #define PHYS_BUGRIGS_ACCEL getstatf(STAT_BUGRIGS_ACCEL)
+ #define PHYS_BUGRIGS_SPEED_REF getstatf(STAT_BUGRIGS_SPEED_REF)
+ #define PHYS_BUGRIGS_SPEED_POW getstatf(STAT_BUGRIGS_SPEED_POW)
+ #define PHYS_BUGRIGS_STEER getstatf(STAT_BUGRIGS_STEER)
+ #define PHYS_BUGRIGS_FRICTION_AIR getstatf(STAT_BUGRIGS_FRICTION_AIR)
+ #define PHYS_BUGRIGS_CAR_JUMPING getstatf(STAT_BUGRIGS_CAR_JUMPING)
+ #define PHYS_BUGRIGS_REVERSE_SPINNING getstatf(STAT_BUGRIGS_REVERSE_SPINNING)
+ #define PHYS_BUGRIGS_REVERSE_STOPPING getstatf(STAT_BUGRIGS_REVERSE_STOPPING)
+
#define PHYS_JUMPSPEEDCAP_MIN getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MIN)
#define PHYS_JUMPSPEEDCAP_MAX getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MAX)
#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS getstati(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
#define PHYS_WARSOWBUNNY_TOPSPEED getstatf(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED)
#define PHYS_WARSOWBUNNY_TURNACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL)
+ #define PHYS_WALLFRICTION getstati(STAT_MOVEVARS_WALLFRICTION)
+
#define PHYS_JETPACK_ACCEL_UP getstatf(STAT_JETPACK_ACCEL_UP)
#define PHYS_JETPACK_ACCEL_SIDE getstatf(STAT_JETPACK_ACCEL_SIDE)
#define PHYS_JETPACK_ANTIGRAVITY getstatf(STAT_JETPACK_ANTIGRAVITY)
#define PHYS_DODGING_FROZEN getstati(STAT_DODGING_FROZEN)
+ #define PHYS_NOSTEP getstati(STAT_NOSTEP)
+ #define PHYS_JUMPSTEP getstati(STAT_MOVEVARS_JUMPSTEP)
+
#elif defined(SVQC)
+ .vector stat_pl_view_ofs;
+ .vector stat_pl_crouch_view_ofs;
+
+ .vector stat_pl_min;
+ .vector stat_pl_max;
+ .vector stat_pl_crouch_min;
+ .vector stat_pl_crouch_max;
+
.float stat_sv_airaccel_qw;
.float stat_sv_airstrafeaccel_qw;
.float stat_sv_airspeedlimit_nonqw;
.float stat_jetpack_fuel;
.float stat_jetpack_maxspeed_up;
.float stat_jetpack_maxspeed_side;
+ .float stat_gameplayfix_easierwaterjump;
+ .float stat_gameplayfix_downtracesupportsongroundflag;
+ .float stat_gameplayfix_stepmultipletimes;
+ .float stat_gameplayfix_unstickplayers;
+ .float stat_gameplayfix_stepdown;
+
+ .float stat_bugrigs;
+ .float stat_bugrigs_angle_smoothing;
+ .float stat_bugrigs_planar_movement;
+ .float stat_bugrigs_reverse_speeding;
+ .float stat_bugrigs_friction_floor;
+ .float stat_bugrigs_air_steering;
+ .float stat_bugrigs_friction_brake;
+ .float stat_bugrigs_accel;
+ .float stat_bugrigs_speed_ref;
+ .float stat_bugrigs_speed_pow;
+ .float stat_bugrigs_steer;
+ .float stat_bugrigs_friction_air;
+ .float stat_bugrigs_car_jumping;
+ .float stat_bugrigs_reverse_spinning;
+ .float stat_bugrigs_reverse_stopping;
+
+ .float stat_nostep;
+ .float stat_jumpstep;
#define PHYS_INPUT_ANGLES(s) s.v_angle
#define PHYS_WORLD_ANGLES(s) s.angles
#define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE autocvar_sv_gameplayfix_gravityunaffectedbyticrate
#define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
#define GAMEPLAYFIX_Q2AIRACCELERATE autocvar_sv_gameplayfix_q2airaccelerate
+ #define GAMEPLAYFIX_EASIERWATERJUMP cvar("sv_gameplayfix_easierwaterjump")
+ #define GAMEPLAYFIX_DOWNTRACEONGROUND cvar("sv_gameplayfix_downtracesupportsongroundflag")
+ #define GAMEPLAYFIX_STEPMULTIPLETIMES cvar("sv_gameplayfix_stepmultipletimes")
+ #define GAMEPLAYFIX_UNSTICKPLAYERS cvar("sv_gameplayfix_unstickplayers")
+ #define GAMEPLAYFIX_STEPDOWN cvar("sv_gameplayfix_stepdown")
#define IS_DUCKED(s) s.crouch
#define SET_DUCKED(s) s.crouch = true
#define SET_JUMP_HELD(s) s.flags &= ~FL_JUMPRELEASED
#define UNSET_JUMP_HELD(s) s.flags |= FL_JUMPRELEASED
- #define IS_ONGROUND(s) !!(self.flags & FL_ONGROUND)
+ #define IS_ONGROUND(s) !!(s.flags & FL_ONGROUND)
#define SET_ONGROUND(s) s.flags |= FL_ONGROUND
#define UNSET_ONGROUND(s) s.flags &= ~FL_ONGROUND
#define WAS_ONGROUND(s) !!((s).lastflags & FL_ONGROUND)
- #define ITEMS(s) s.items
+ #define ITEMS_STAT(s) s.items
+ #define BUFFS(s) (s).buffs
#define PHYS_AMMO_FUEL(s) s.ammo_fuel
#define PHYS_DOUBLEJUMP autocvar_sv_doublejump
+ #define PHYS_BUGRIGS g_bugrigs
+ #define PHYS_BUGRIGS_ANGLE_SMOOTHING g_bugrigs_angle_smoothing
+ #define PHYS_BUGRIGS_PLANAR_MOVEMENT g_bugrigs_planar_movement
+ #define PHYS_BUGRIGS_REVERSE_SPEEDING g_bugrigs_reverse_speeding
+ #define PHYS_BUGRIGS_FRICTION_FLOOR g_bugrigs_friction_floor
+ #define PHYS_BUGRIGS_AIR_STEERING g_bugrigs_air_steering
+ #define PHYS_BUGRIGS_FRICTION_BRAKE g_bugrigs_friction_brake
+ #define PHYS_BUGRIGS_ACCEL g_bugrigs_accel
+ #define PHYS_BUGRIGS_SPEED_REF g_bugrigs_speed_ref
+ #define PHYS_BUGRIGS_SPEED_POW g_bugrigs_speed_pow
+ #define PHYS_BUGRIGS_STEER g_bugrigs_steer
+ #define PHYS_BUGRIGS_FRICTION_AIR g_bugrigs_friction_air
+ #define PHYS_BUGRIGS_CAR_JUMPING g_bugrigs_planar_movement_car_jumping
+ #define PHYS_BUGRIGS_REVERSE_SPINNING g_bugrigs_reverse_spinning
+ #define PHYS_BUGRIGS_REVERSE_STOPPING g_bugrigs_reverse_stopping
+
#define PHYS_JUMPSPEEDCAP_MIN autocvar_sv_jumpspeedcap_min
#define PHYS_JUMPSPEEDCAP_MAX autocvar_sv_jumpspeedcap_max
#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS autocvar_sv_jumpspeedcap_max_disable_on_ramps
#define PHYS_WARSOWBUNNY_TOPSPEED autocvar_sv_warsowbunny_topspeed
#define PHYS_WARSOWBUNNY_TURNACCEL autocvar_sv_warsowbunny_turnaccel
+ #define PHYS_WALLFRICTION cvar("sv_wallfriction")
+
#define PHYS_JETPACK_ACCEL_UP autocvar_g_jetpack_acceleration_up
#define PHYS_JETPACK_ACCEL_SIDE autocvar_g_jetpack_acceleration_side
#define PHYS_JETPACK_ANTIGRAVITY autocvar_g_jetpack_antigravity
#define PHYS_DODGING_FROZEN autocvar_sv_dodging_frozen
+ #define PHYS_NOSTEP cvar("sv_nostep")
+ #define PHYS_JUMPSTEP cvar("sv_jumpstep")
+
#endif
#endif