classfield(WaypointSprite) .float build_starthealth;
classfield(WaypointSprite) .float build_finished;
+bool autocvar_cl_hidewaypoints;
+
float autocvar_g_waypointsprite_alpha;
float autocvar_g_waypointsprite_crosshairfadealpha;
float autocvar_g_waypointsprite_crosshairfadedistance;