MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float damage_take = M_ARGV(4, float);
+
if(time >= frag_target.spawnshieldtime)
if(frag_target != frag_attacker)
if(!IS_DEAD(frag_target))