#include "sv_pinata.qh"
string autocvar_g_pinata;
+bool autocvar_g_pinata_offhand;
REGISTER_MUTATOR(pinata, expr_evaluate(autocvar_g_pinata) && !MUTATOR_IS_ENABLED(mutator_instagib) && !MUTATOR_IS_ENABLED(ok));
MUTATOR_HOOKFUNCTION(pinata, PlayerDies)
if(frag_target.(weaponentity).m_weapon == WEP_Null)
continue;
+ if(slot > 0 && !autocvar_g_pinata_offhand)
+ break;
+
FOREACH(Weapons, it != WEP_Null, {
if(STAT(WEAPONS, frag_target) & WepSet_FromWeapon(it))
if(frag_target.(weaponentity).m_weapon != it)