]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/rpc.qc
Remove weapon SELFPARAM
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / rpc.qc
index 50362a1de856c7f9faebe31e61e303ffad5fb796..145817272011a73d5c2c15f103b7e14ce46e750e 100644 (file)
@@ -50,8 +50,8 @@ REGISTER_WEAPON(RPC, rpc, NEW(RocketPropelledChainsaw));
 #ifdef SVQC
 spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(this, WEP_RPC); }
 
-void W_RocketPropelledChainsaw_Explode()
-{SELFPARAM();
+void W_RocketPropelledChainsaw_Explode(entity this)
+{
        self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
@@ -60,13 +60,13 @@ void W_RocketPropelledChainsaw_Explode()
        remove (self);
 }
 
-void W_RocketPropelledChainsaw_Touch ()
-{SELFPARAM();
+void W_RocketPropelledChainsaw_Touch (entity this)
+{
        if(WarpZone_Projectile_Touch())
                if(wasfreed(self))
                        return;
 
-       W_RocketPropelledChainsaw_Explode();
+       W_RocketPropelledChainsaw_Explode(this);
 }
 
 void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
@@ -80,11 +80,11 @@ void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity atta
        this.health = this.health - damage;
 
        if (this.health <= 0)
-               WITH(entity, self, this, W_PrepareExplosionByDamage(attacker, W_RocketPropelledChainsaw_Explode));
+               W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode);
 }
 
-void W_RocketPropelledChainsaw_Think()
-{SELFPARAM();
+void W_RocketPropelledChainsaw_Think(entity this)
+{
        if(self.cnt <= time)
        {
                remove(self);
@@ -111,7 +111,7 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
        entity flash = spawn ();
 
        W_DecreaseAmmo(thiswep, self, WEP_CVAR(rpc, ammo));
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage));
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
 
@@ -132,9 +132,9 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
        setorigin (missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
        W_SetupProjVelocity_Basic(missile, WEP_CVAR(rpc, speed), 0);
 
-       missile.touch = W_RocketPropelledChainsaw_Touch;
+       settouch(missile, W_RocketPropelledChainsaw_Touch);
 
-       missile.think = W_RocketPropelledChainsaw_Think;
+       setthink(missile, W_RocketPropelledChainsaw_Think);
        missile.cnt = time + WEP_CVAR(rpc, lifetime);
        missile.nextthink = time;
        missile.flags = FL_PROJECTILE;
@@ -150,9 +150,10 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
        MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
-METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep))
+METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep, entity actor))
 {
-    PHYS_INPUT_BUTTON_ATCK(self) = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
+    entity this = actor;
+    PHYS_INPUT_BUTTON_ATCK(self) = bot_aim(self, WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
 }
 
 METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
@@ -177,21 +178,22 @@ METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .en
     }
 }
 
-METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep))
+METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep, entity actor))
 {
-    float ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo);
-    ammo_amount += self.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo);
+    float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo);
+    ammo_amount += actor.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo);
     return ammo_amount;
 }
 
-METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep))
+METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep, entity actor))
 {
     return false;
 }
 
 METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
 {
-    W_Reload(self, WEP_CVAR(rpc, ammo), SND(RELOAD));
+    SELFPARAM();
+    W_Reload(self, WEP_CVAR(rpc, ammo), SND_RELOAD);
 }
 
 METHOD(RocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep))
@@ -216,8 +218,9 @@ METHOD(RocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep))
 
 #ifdef CSQC
 
-METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep))
+METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep, entity actor))
 {
+    entity this = actor;
     vector org2;
     org2 = w_org + w_backoff * 12;
     pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1);