]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/rpc.qc
Merge branch 'master' into martin-t/echo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / rpc.qc
diff --git a/qcsrc/common/mutators/mutator/overkill/rpc.qc b/qcsrc/common/mutators/mutator/overkill/rpc.qc
deleted file mode 100644 (file)
index e9a5ce2..0000000
+++ /dev/null
@@ -1,189 +0,0 @@
-#include "rpc.qh"
-
-#ifdef SVQC
-spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(this, WEP_RPC); }
-
-void W_RocketPropelledChainsaw_Explode(entity this, entity directhitentity)
-{
-       this.event_damage = func_null;
-       this.takedamage = DAMAGE_NO;
-
-       RadiusDamage (this, this.realowner, WEP_CVAR(rpc, damage), WEP_CVAR(rpc, edgedamage), WEP_CVAR(rpc, radius), NULL, NULL, WEP_CVAR(rpc, force), this.projectiledeathtype, directhitentity);
-
-       delete(this);
-}
-
-void W_RocketPropelledChainsaw_Explode_think(entity this)
-{
-       W_RocketPropelledChainsaw_Explode(this, NULL);
-}
-
-void W_RocketPropelledChainsaw_Touch (entity this, entity toucher)
-{
-       if(WarpZone_Projectile_Touch(this, toucher))
-               if(wasfreed(this))
-                       return;
-
-       W_RocketPropelledChainsaw_Explode(this, toucher);
-}
-
-void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
-       if (this.health <= 0)
-               return;
-
-       if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
-               return; // g_projectiles_damage says to halt
-
-       this.health = this.health - damage;
-
-       if (this.health <= 0)
-               W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode_think);
-}
-
-void W_RocketPropelledChainsaw_Think(entity this)
-{
-       if(this.cnt <= time)
-       {
-               delete(this);
-               return;
-       }
-
-       this.cnt = vlen(this.velocity);
-       this.wait = this.cnt * sys_frametime;
-       this.pos1 = normalize(this.velocity);
-
-       tracebox(this.origin, this.mins, this.maxs, this.origin + this.pos1 * (2 * this.wait), MOVE_NORMAL, this);
-       if(IS_PLAYER(trace_ent))
-               Damage (trace_ent, this, this.realowner, WEP_CVAR(rpc, damage2), this.projectiledeathtype, this.origin, normalize(this.origin - trace_ent.origin) * WEP_CVAR(rpc, force));
-
-       this.velocity = this.pos1 * (this.cnt + (WEP_CVAR(rpc, speedaccel) * sys_frametime));
-
-       UpdateCSQCProjectile(this);
-       this.nextthink = time;
-}
-
-void W_RocketPropelledChainsaw_Attack (Weapon thiswep, entity actor, .entity weaponentity)
-{
-       entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(actor);
-       entity flash = spawn ();
-
-       W_DecreaseAmmo(thiswep, actor, WEP_CVAR(rpc, ammo), weaponentity);
-       W_SetupShot_ProjectileSize (actor, weaponentity, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage));
-       Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
-       PROJECTILE_MAKETRIGGER(missile);
-
-       missile.owner = missile.realowner = actor;
-       missile.bot_dodge = true;
-       missile.bot_dodgerating = WEP_CVAR(rpc, damage) * 2;
-
-       missile.takedamage = DAMAGE_YES;
-       missile.damageforcescale = WEP_CVAR(rpc, damageforcescale);
-       missile.health = WEP_CVAR(rpc, health);
-       missile.event_damage = W_RocketPropelledChainsaw_Damage;
-       missile.damagedbycontents = true;
-       IL_PUSH(g_damagedbycontents, missile);
-       set_movetype(missile, MOVETYPE_FLY);
-
-       missile.projectiledeathtype = WEP_RPC.m_id;
-       setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
-
-       setorigin(missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
-       W_SetupProjVelocity_Basic(missile, WEP_CVAR(rpc, speed), 0);
-
-       settouch(missile, W_RocketPropelledChainsaw_Touch);
-
-       setthink(missile, W_RocketPropelledChainsaw_Think);
-       missile.cnt = time + WEP_CVAR(rpc, lifetime);
-       missile.nextthink = time;
-       missile.flags = FL_PROJECTILE;
-       IL_PUSH(g_projectiles, missile);
-       IL_PUSH(g_bot_dodge, missile);
-
-       CSQCProjectile(missile, true, PROJECTILE_RPC, false);
-
-       setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below
-       SUB_SetFade (flash, time, 0.1);
-       flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
-       W_AttachToShotorg(actor, weaponentity, flash, '5 0 0');
-       missile.pos1 = missile.velocity;
-
-       MUTATOR_CALLHOOK(EditProjectile, actor, missile);
-}
-
-METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
-{
-    PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
-}
-
-METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
-{
-    if(WEP_CVAR(rpc, reload_ammo) && actor.(weaponentity).clip_load < WEP_CVAR(rpc, ammo)) {
-        thiswep.wr_reload(thiswep, actor, weaponentity);
-    } else
-    {
-        if (fire & 1)
-        {
-            if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(rpc, refire)))
-            {
-                W_RocketPropelledChainsaw_Attack(thiswep, actor, weaponentity);
-                weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
-            }
-        }
-
-        if (fire & 2)
-        {
-            // to-do
-        }
-    }
-}
-
-METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
-{
-    float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo);
-    ammo_amount += actor.(weaponentity).(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo);
-    return ammo_amount;
-}
-
-METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity))
-{
-    return false;
-}
-
-METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
-{
-    W_Reload(actor, weaponentity, WEP_CVAR(rpc, ammo), SND_RELOAD);
-}
-
-METHOD(RocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep))
-{
-    if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
-        return WEAPON_RPC_SUICIDE_SPLASH;
-    else
-        return WEAPON_RPC_SUICIDE_DIRECT;
-}
-
-METHOD(RocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep))
-{
-    if(w_deathtype & HITTYPE_SECONDARY)
-        return WEAPON_BLASTER_MURDER;
-    else if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
-        return WEAPON_RPC_MURDER_SPLASH;
-    else
-        return WEAPON_RPC_MURDER_DIRECT;
-}
-
-#endif
-
-#ifdef CSQC
-
-METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep, entity actor))
-{
-    vector org2;
-    org2 = w_org + w_backoff * 12;
-    pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1);
-    if(!w_issilent)
-        sound(actor, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-}
-
-#endif