--- /dev/null
+#include "sv_offhand_blaster.qh"
+
+string autocvar_g_offhand_blaster = "0";
+
+REGISTER_MUTATOR(offhand_blaster, expr_evaluate(autocvar_g_offhand_blaster));
+
+MUTATOR_HOOKFUNCTION(offhand_blaster, BuildMutatorsString)
+{
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":offhand_blaster");
+}
+
+MUTATOR_HOOKFUNCTION(offhand_blaster, BuildMutatorsPrettyString)
+{
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Offhand blaster");
+}
+
+MUTATOR_HOOKFUNCTION(offhand_blaster, BuildGameplayTipsString)
+{
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3offhand blaster^8 is enabled, press 'e' (+hook) to use it\n");
+}
+
+MUTATOR_HOOKFUNCTION(offhand_blaster, PlayerSpawn)
+{
+ entity player = M_ARGV(0, entity);
+ player.offhand = OFFHAND_BLASTER;
+}