else
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_NIX_NEWWEAPON, nix_weapon);
- e.wr_resetplayer(e);
+ e.wr_resetplayer(e, self);
// all weapons must be fully loaded when we spawn
if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
if(!client_hasweapon(self, PS(self).m_switchweapon, true, false))
{
if(client_hasweapon(self, w, true, false))
- W_SwitchWeapon(w);
+ W_SwitchWeapon(self, w);
}
}