#include "sv_new_toys.qh"
#include "../random_items/sv_random_items.qh"
+#include <server/weapons/spawning.qh>
/*
-> This will spawn as Rifle in this mutator ONLY, and as Vortex otherwise.
{
-"classname" "weapon_vortext"
+"classname" "weapon_vortex"
"new_toys" "vortex rifle"
}
-> This will spawn as either Vortex or Rifle in this mutator ONLY, and as Vortex otherwise.