MUTATOR_HOOKFUNCTION(nt, SetModname)
{
M_ARGV(0, string) = "NewToys";
- return false;
}
bool nt_IsNewToy(int w)
warmup_newdefault &= warmup_start_weapons_defaultmask;
warmup_start_weapons &= ~warmup_start_weapons_defaultmask;
warmup_start_weapons |= warmup_newdefault;
-
- return 0;
}
MUTATOR_HOOKFUNCTION(nt, SetWeaponreplace)
item.item_pickupsound = string_null;
item.item_pickupsound_ent = SND_WEAPONPICKUP_NEW_TOYS;
}
- return false;
}
#endif