MUTATOR_HOOKFUNCTION(cl_nades, HUD_Draw_overlay)
{
if (STAT(HEALING_ORB) <= time) return false;
- MUTATOR_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
- MUTATOR_ARGV(0, float) = STAT(HEALING_ORB_ALPHA);
+ M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
+ M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA);
return true;
}
MUTATOR_HOOKFUNCTION(cl_nades, Ent_Projectile)
{
- SELFPARAM();
- if (self.cnt == PROJECTILE_NAPALM_FOUNTAIN)
+ entity proj = M_ARGV(0, entity);
+
+ if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN)
{
- self.modelindex = 0;
- self.traileffect = EFFECT_FIREBALL.m_id;
+ proj.modelindex = 0;
+ proj.traileffect = EFFECT_FIREBALL.m_id;
return true;
}
- if (Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
+ if (Nade_FromProjectile(proj.cnt) != NADE_TYPE_Null)
{
- setmodel(self, MDL_PROJECTILE_NADE);
- entity trail = Nade_TrailEffect(self.cnt, self.team);
- if (trail.eent_eff_name) self.traileffect = trail.m_id;
+ setmodel(proj, MDL_PROJECTILE_NADE);
+ entity trail = Nade_TrailEffect(proj.cnt, proj.team);
+ if (trail.eent_eff_name) proj.traileffect = trail.m_id;
return true;
}
}
MUTATOR_HOOKFUNCTION(cl_nades, EditProjectile)
{
- SELFPARAM();
- if (self.cnt == PROJECTILE_NAPALM_FOUNTAIN)
+ entity proj = M_ARGV(0, entity);
+
+ if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN)
{
- loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
- self.mins = '-16 -16 -16';
- self.maxs = '16 16 16';
+ loopsound(proj, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
+ proj.mins = '-16 -16 -16';
+ proj.maxs = '16 16 16';
}
- entity nade_type = Nade_FromProjectile(self.cnt);
+ entity nade_type = Nade_FromProjectile(proj.cnt);
if (nade_type == NADE_TYPE_Null) return;
if(STAT(NADES_SMALL, NULL))
{
- self.mins = '-8 -8 -8';
- self.maxs = '8 8 8';
+ proj.mins = '-8 -8 -8';
+ proj.maxs = '8 8 8';
}
else
{
- self.mins = '-16 -16 -16';
- self.maxs = '16 16 16';
+ proj.mins = '-16 -16 -16';
+ proj.maxs = '16 16 16';
}
- self.colormod = nade_type.m_color;
- self.move_movetype = MOVETYPE_BOUNCE;
- settouch(self, func_null);
- self.scale = 1.5;
- self.avelocity = randomvec() * 720;
+ proj.colormod = nade_type.m_color;
+ proj.move_movetype = MOVETYPE_BOUNCE;
+ settouch(proj, func_null);
+ proj.scale = 1.5;
+ proj.avelocity = randomvec() * 720;
if (nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
else
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+ proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
}
bool Projectile_isnade(int p)
{
.entity nade_spawnloc;
-void nade_timer_think()
-{SELFPARAM();
+void nade_timer_think(entity this)
+{
this.skin = 8 - (this.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
this.nextthink = time;
if(!this.owner || wasfreed(this.owner))
setattachment(timer, _nade, "");
timer.colormap = _nade.colormap;
timer.glowmod = _nade.glowmod;
- timer.think = nade_timer_think;
+ setthink(timer, nade_timer_think);
timer.nextthink = time;
timer.wait = _nade.wait;
timer.owner = _nade;
}
-void napalm_ball_think()
-{SELFPARAM();
+void napalm_ball_think(entity this)
+{
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
{
proj.scale = 1;//0.5;
setsize(proj, '-4 -4 -4', '4 4 4');
setorigin(proj, this.origin);
- proj.think = napalm_ball_think;
+ setthink(proj, napalm_ball_think);
proj.nextthink = time;
proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
proj.effects = EF_LOWPRECISION | EF_FLAME;
}
-void napalm_fountain_think()
-{SELFPARAM();
+void napalm_fountain_think(entity this)
+{
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
fountain.realowner = self.realowner;
fountain.origin = self.origin;
setorigin(fountain, fountain.origin);
- fountain.think = napalm_fountain_think;
+ setthink(fountain, napalm_fountain_think);
fountain.nextthink = time;
fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
fountain.pushltime = fountain.ltime;
Drop_Special_Items(frost_target);
}
-void nade_ice_think()
-{SELFPARAM();
+void nade_ice_think(entity this)
+{
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
fountain.realowner = this.realowner;
fountain.origin = this.origin;
setorigin(fountain, fountain.origin);
- fountain.think = nade_ice_think;
+ setthink(fountain, nade_ice_think);
fountain.nextthink = time;
fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
fountain.pushltime = fountain.wait = fountain.ltime;
setattachment(timer, fountain, "");
timer.colormap = this.colormap;
timer.glowmod = this.glowmod;
- timer.think = nade_timer_think;
+ setthink(timer, nade_timer_think);
timer.nextthink = time;
timer.wait = fountain.ltime;
timer.owner = fountain;
this.realowner.nade_spawnloc = spawnloc;
}
-void nade_heal_think()
-{SELFPARAM();
+void nade_heal_think(entity this)
+{
if(time >= self.ltime)
{
remove(self);
self.nade_show_particles = 0;
}
-void nade_heal_touch()
-{SELFPARAM();
+void nade_heal_touch(entity this)
+{
float maxhealth;
float health_factor;
if(IS_PLAYER(other) || IS_MONSTER(other))
Net_LinkEntity(healer, true, 0, healer_send);
- healer.think = nade_heal_think;
+ setthink(healer, nade_heal_think);
healer.nextthink = time;
healer.SendFlags |= 1;
}
e.monster_skill = MONSTER_SKILL_INSANE;
}
-void nade_boom()
-{SELFPARAM();
+void nade_boom(entity this)
+{
entity expef = NULL;
bool nade_blast = true;
}
bool CanThrowNade(entity this);
-void nade_touch()
-{SELFPARAM();
+void nade_touch(entity this)
+{
if(other)
UpdateCSQCProjectile(self);
return;
}
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
//setsize(self, '-2 -2 -2', '2 2 2');
//UpdateCSQCProjectile(self);
}
self.enemy = other;
- nade_boom();
+ nade_boom(self);
}
-void nade_beep()
-{SELFPARAM();
+void nade_beep(entity this)
+{
sound(this, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
- this.think = nade_boom;
+ setthink(this, nade_boom);
this.nextthink = max(this.wait, time);
}
if(ITEM_DAMAGE_NEEDKILL(deathtype))
{
this.takedamage = DAMAGE_NO;
- WITHSELF(this, nade_boom());
+ WITHSELF(this, nade_boom(this));
return;
}
{
sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
this.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
- this.think = nade_beep;
+ setthink(this, nade_beep);
}
this.health -= damage;
_nade.max_health = _nade.health;
_nade.takedamage = DAMAGE_AIM;
_nade.event_damage = nade_damage;
- _nade.customizeentityforclient = func_null;
+ setcefc(_nade, func_null);
_nade.exteriormodeltoclient = world;
_nade.traileffectnum = 0;
_nade.teleportable = true;
if(_time)
{
- _nade.think = nade_boom;
+ setthink(_nade, nade_boom);
_nade.nextthink = _time;
}
MUTATOR_HOOKFUNCTION(nades, PutClientInServer)
{
- SELFPARAM();
- nades_RemoveBonus(self);
+ entity player = M_ARGV(0, entity);
+
+ nades_RemoveBonus(player);
}
-float nade_customize()
-{SELFPARAM();
+float nade_customize(entity this)
+{
//if(IS_SPEC(other)) { return false; }
if(other == self.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == self.exteriormodeltoclient))
{
setmodel(n, MDL_PROJECTILE_NADE);
//setattachment(n, player, "bip01 l hand");
n.exteriormodeltoclient = player;
- n.customizeentityforclient = nade_customize;
+ setcefc(n, nade_customize);
n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(n.nade_type).m_projectile[false], player.team).eent_eff_name);
n.colormod = Nades_from(n.nade_type).m_color;
n.realowner = nowner;
n.glowmod = player.glowmod;
n.wait = time + max(0, ntime);
n.nade_time_primed = time;
- n.think = nade_beep;
+ setthink(n, nade_beep);
n.nextthink = max(n.wait - 3, time);
n.projectiledeathtype = DEATH_NADE.m_id;
fn.colormod = Nades_from(n.nade_type).m_color;
fn.colormap = player.colormap;
fn.glowmod = player.glowmod;
- fn.think = SUB_Remove_self;
+ setthink(fn, SUB_Remove);
fn.nextthink = n.wait;
player.nade = n;
}
MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(autocvar_g_nades_spawn)
- self.nade_refire = time + autocvar_g_spawnshieldtime;
+ player.nade_refire = time + autocvar_g_spawnshieldtime;
else
- self.nade_refire = time + autocvar_g_nades_nade_refire;
+ player.nade_refire = time + autocvar_g_nades_nade_refire;
if(autocvar_g_nades_bonus_client_select)
- self.nade_type = self.cvar_cl_nade_type;
+ player.nade_type = player.cvar_cl_nade_type;
- self.nade_timer = 0;
+ player.nade_timer = 0;
- if (!self.offhand) self.offhand = OFFHAND_NADE;
+ if (!player.offhand) player.offhand = OFFHAND_NADE;
- if(self.nade_spawnloc)
+ if(player.nade_spawnloc)
{
- setorigin(self, self.nade_spawnloc.origin);
- self.nade_spawnloc.cnt -= 1;
+ setorigin(player, player.nade_spawnloc.origin);
+ player.nade_spawnloc.cnt -= 1;
- if(self.nade_spawnloc.cnt <= 0)
+ if(player.nade_spawnloc.cnt <= 0)
{
- remove(self.nade_spawnloc);
- self.nade_spawnloc = world;
+ remove(player.nade_spawnloc);
+ player.nade_spawnloc = world;
}
}
MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
if(frag_target.nade)
if(!STAT(FROZEN, frag_target) || !autocvar_g_freezetag_revive_nade)
toss_nade(frag_target, true, '0 0 100', max(frag_target.nade.wait, time + 0.05));
}
nades_RemoveBonus(frag_target);
-
- return false;
}
MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate)
{
+ entity frag_inflictor = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+
if(STAT(FROZEN, frag_target))
if(autocvar_g_freezetag_revive_nade)
if(frag_attacker == frag_target)
Unfreeze(frag_target);
frag_target.health = autocvar_g_freezetag_revive_nade_health;
Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
- frag_damage = 0;
- frag_force = '0 0 0';
+ M_ARGV(4, float) = 0;
+ M_ARGV(6, vector) = '0 0 0';
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
MUTATOR_HOOKFUNCTION(nades, MonsterDies)
{
+ entity frag_target = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+
if(IS_PLAYER(frag_attacker))
if(DIFF_TEAM(frag_attacker, frag_target))
if(!(frag_target.spawnflags & MONSTERFLAG_SPAWNED))
MUTATOR_HOOKFUNCTION(nades, DropSpecialItems)
{
+ entity frag_target = M_ARGV(0, entity);
+
if(frag_target.nade)
toss_nade(frag_target, true, '0 0 0', time + 0.05);