MUTATOR_HOOKFUNCTION(cl_nades, HUD_Draw_overlay)
{
if (STAT(HEALING_ORB) <= time) return false;
- MUTATOR_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
- MUTATOR_ARGV(0, float) = STAT(HEALING_ORB_ALPHA);
+ M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
+ M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA);
return true;
}
MUTATOR_HOOKFUNCTION(cl_nades, Ent_Projectile)
{
- SELFPARAM();
- if (self.cnt == PROJECTILE_NAPALM_FOUNTAIN)
+ entity proj = M_ARGV(0, entity);
+
+ if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN)
{
- self.modelindex = 0;
- self.traileffect = EFFECT_FIREBALL.m_id;
+ proj.modelindex = 0;
+ proj.traileffect = EFFECT_FIREBALL.m_id;
return true;
}
- if (Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
+ if (Nade_FromProjectile(proj.cnt) != NADE_TYPE_Null)
{
- setmodel(self, MDL_PROJECTILE_NADE);
- entity trail = Nade_TrailEffect(self.cnt, self.team);
- if (trail.eent_eff_name) self.traileffect = trail.m_id;
+ setmodel(proj, MDL_PROJECTILE_NADE);
+ entity trail = Nade_TrailEffect(proj.cnt, proj.team);
+ if (trail.eent_eff_name) proj.traileffect = trail.m_id;
return true;
}
}
MUTATOR_HOOKFUNCTION(cl_nades, EditProjectile)
{
- SELFPARAM();
- if (self.cnt == PROJECTILE_NAPALM_FOUNTAIN)
+ entity proj = M_ARGV(0, entity);
+
+ if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN)
{
- loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
- self.mins = '-16 -16 -16';
- self.maxs = '16 16 16';
+ loopsound(proj, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
+ proj.mins = '-16 -16 -16';
+ proj.maxs = '16 16 16';
}
- entity nade_type = Nade_FromProjectile(self.cnt);
+ entity nade_type = Nade_FromProjectile(proj.cnt);
if (nade_type == NADE_TYPE_Null) return;
if(STAT(NADES_SMALL, NULL))
{
- self.mins = '-8 -8 -8';
- self.maxs = '8 8 8';
+ proj.mins = '-8 -8 -8';
+ proj.maxs = '8 8 8';
}
else
{
- self.mins = '-16 -16 -16';
- self.maxs = '16 16 16';
+ proj.mins = '-16 -16 -16';
+ proj.maxs = '16 16 16';
}
- self.colormod = nade_type.m_color;
- self.move_movetype = MOVETYPE_BOUNCE;
- settouch(self, func_null);
- self.scale = 1.5;
- self.avelocity = randomvec() * 720;
+ proj.colormod = nade_type.m_color;
+ proj.move_movetype = MOVETYPE_BOUNCE;
+ settouch(proj, func_null);
+ proj.scale = 1.5;
+ proj.avelocity = randomvec() * 720;
if (nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
else
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+ proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
}
bool Projectile_isnade(int p)
{
_nade.max_health = _nade.health;
_nade.takedamage = DAMAGE_AIM;
_nade.event_damage = nade_damage;
- _nade.customizeentityforclient = func_null;
+ setcefc(_nade, func_null);
_nade.exteriormodeltoclient = world;
_nade.traileffectnum = 0;
_nade.teleportable = true;
MUTATOR_HOOKFUNCTION(nades, PutClientInServer)
{
- SELFPARAM();
- nades_RemoveBonus(self);
+ entity player = M_ARGV(0, entity);
+
+ nades_RemoveBonus(player);
}
-float nade_customize()
-{SELFPARAM();
+float nade_customize(entity this)
+{
//if(IS_SPEC(other)) { return false; }
if(other == self.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == self.exteriormodeltoclient))
{
setmodel(n, MDL_PROJECTILE_NADE);
//setattachment(n, player, "bip01 l hand");
n.exteriormodeltoclient = player;
- n.customizeentityforclient = nade_customize;
+ setcefc(n, nade_customize);
n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(n.nade_type).m_projectile[false], player.team).eent_eff_name);
n.colormod = Nades_from(n.nade_type).m_color;
n.realowner = nowner;
}
MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(autocvar_g_nades_spawn)
- self.nade_refire = time + autocvar_g_spawnshieldtime;
+ player.nade_refire = time + autocvar_g_spawnshieldtime;
else
- self.nade_refire = time + autocvar_g_nades_nade_refire;
+ player.nade_refire = time + autocvar_g_nades_nade_refire;
if(autocvar_g_nades_bonus_client_select)
- self.nade_type = self.cvar_cl_nade_type;
+ player.nade_type = player.cvar_cl_nade_type;
- self.nade_timer = 0;
+ player.nade_timer = 0;
- if (!self.offhand) self.offhand = OFFHAND_NADE;
+ if (!player.offhand) player.offhand = OFFHAND_NADE;
- if(self.nade_spawnloc)
+ if(player.nade_spawnloc)
{
- setorigin(self, self.nade_spawnloc.origin);
- self.nade_spawnloc.cnt -= 1;
+ setorigin(player, player.nade_spawnloc.origin);
+ player.nade_spawnloc.cnt -= 1;
- if(self.nade_spawnloc.cnt <= 0)
+ if(player.nade_spawnloc.cnt <= 0)
{
- remove(self.nade_spawnloc);
- self.nade_spawnloc = world;
+ remove(player.nade_spawnloc);
+ player.nade_spawnloc = world;
}
}
MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
if(frag_target.nade)
if(!STAT(FROZEN, frag_target) || !autocvar_g_freezetag_revive_nade)
toss_nade(frag_target, true, '0 0 100', max(frag_target.nade.wait, time + 0.05));
}
nades_RemoveBonus(frag_target);
-
- return false;
}
MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate)
{
+ entity frag_inflictor = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+
if(STAT(FROZEN, frag_target))
if(autocvar_g_freezetag_revive_nade)
if(frag_attacker == frag_target)
Unfreeze(frag_target);
frag_target.health = autocvar_g_freezetag_revive_nade_health;
Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
- frag_damage = 0;
- frag_force = '0 0 0';
+ M_ARGV(4, float) = 0;
+ M_ARGV(6, vector) = '0 0 0';
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
MUTATOR_HOOKFUNCTION(nades, MonsterDies)
{
+ entity frag_target = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+
if(IS_PLAYER(frag_attacker))
if(DIFF_TEAM(frag_attacker, frag_target))
if(!(frag_target.spawnflags & MONSTERFLAG_SPAWNED))
MUTATOR_HOOKFUNCTION(nades, DropSpecialItems)
{
+ entity frag_target = M_ARGV(0, entity);
+
if(frag_target.nade)
toss_nade(frag_target, true, '0 0 0', time + 0.05);