]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/instagib/items.qh
Merge branch 'master' into Lyberta/WaypointIcons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / instagib / items.qh
index 13c61e6fce6ea53111659f9b7edfc82e76160b27..6adda9e1958b1331336a319ca83f3d3894b56ddd 100644 (file)
@@ -18,8 +18,8 @@ SOUND(VaporizerCells, Item_Sound("itempickup"));
 int autocvar_g_instagib_ammo_drop;
 void ammo_vaporizercells_init(Pickup this, entity item)
 {
-    if(!GetResourceAmount(item, RESOURCE_CELLS))
-        SetResourceAmountExplicit(item, RESOURCE_CELLS, autocvar_g_instagib_ammo_drop);
+    if(!GetResource(item, RES_CELLS))
+        SetResourceExplicit(item, RES_CELLS, autocvar_g_instagib_ammo_drop);
 }
 #endif
 REGISTER_ITEM(VaporizerCells, Ammo) {
@@ -30,11 +30,11 @@ REGISTER_ITEM(VaporizerCells, Ammo) {
     this.m_sound                =   SND_VaporizerCells;
 #endif
     this.netname                =   "vaporizer_cells";
-    this.m_name                 =   "Vaporizer Ammo";
+    this.m_name                 =   _("Vaporizer ammo");
     this.m_icon                 =   "ammo_supercells";
 #ifdef SVQC
     this.m_botvalue             =   2000;
-    this.m_itemid               =   IT_CELLS;
+    this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(instagib_respawntime_ammo);
     this.m_respawntimejitter    =   GET(instagib_respawntimejitter_ammo);
     this.m_iteminit             =   ammo_vaporizercells_init;
@@ -56,13 +56,15 @@ REGISTER_ITEM(ExtraLife, Powerup) {
     this.m_sound                =   SND_ExtraLife;
 #endif
     this.netname                =   "extralife";
-    this.m_name                 =   "Extra life";
+    this.m_name                 =   _("Extra life");
     this.m_icon                 =   "item_mega_health";
     this.m_color                =   '1 0 0';
        this.m_waypoint_text        =   _("Extra life");
        this.m_waypoint_icon        =   "waypoint_health_mega";
     this.m_waypointblink        =   2;
-    this.m_itemid               =   IT_NAILS;
+#ifdef SVQC
+    this.m_itemid               =   IT_RESOURCE;
+#endif
 }
 
 SPAWNFUNC_ITEM(item_extralife, ITEM_ExtraLife)
@@ -89,13 +91,15 @@ REGISTER_ITEM(Invisibility, Powerup) {
     this.m_respawnsound     =   SND_STRENGTH_RESPAWN;
 #endif
     this.netname            =   "invisibility";
-    this.m_name             =   "Invisibility";
+    this.m_name             =   _("Invisibility");
     this.m_icon             =   "strength";
     this.m_color            =   '0 0 1';
        this.m_waypoint_text    =   _("Invisibility");
        this.m_waypoint_icon    =   "waypoint_invisibility";
     this.m_waypointblink    =   2;
+#ifdef GAMEQC
     this.m_itemid           =   IT_STRENGTH;
+#endif
 #ifdef SVQC
     this.m_iteminit         =   powerup_invisibility_init;
 #endif
@@ -125,13 +129,15 @@ REGISTER_ITEM(Speed, Powerup) {
     this.m_respawnsound     =   SND_SHIELD_RESPAWN;
 #endif
     this.netname            =   "speed";
-    this.m_name             =   "Speed";
+    this.m_name             =   _("Speed");
     this.m_icon             =   "shield";
     this.m_color            =   '1 0 1';
        this.m_waypoint_text    =   _("Speed");
        this.m_waypoint_icon    =   "waypoint_speed";
     this.m_waypointblink    =   2;
+#ifdef GAMEQC
     this.m_itemid           =   IT_INVINCIBLE;
+#endif
 #ifdef SVQC
     this.m_iteminit         =   powerup_speed_init;
 #endif