]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/instagib/instagib.qc
Purge self from the damage/death mutator hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / instagib / instagib.qc
index 9d5caef000380495b5b24ce91db02d07ed316db9..34836ab3d4e40327dc5ea773c23f5c46de56f78c 100644 (file)
@@ -3,41 +3,47 @@
 
 #include "items.qc"
 
+#ifdef SVQC
+float autocvar_g_instagib_invis_alpha;
+#endif
+
 #endif
 
 #ifdef IMPLEMENTATION
 #ifdef SVQC
 
-#include "../../../../server/cl_client.qh"
-#include "../../../buffs/all.qh"
+int autocvar_g_instagib_ammo_drop;
+int autocvar_g_instagib_extralives;
+float autocvar_g_instagib_speed_highspeed;
+
+#include <server/cl_client.qh>
 
-#include "../../../items/all.qc"
+#include <common/items/all.qc>
 
 REGISTER_MUTATOR(mutator_instagib, cvar("g_instagib") && !g_nexball);
 
 spawnfunc(item_minst_cells)
 {
-       if (!g_instagib) { remove(self); return; }
-       if (!self.ammo_cells) self.ammo_cells = autocvar_g_instagib_ammo_drop;
-       StartItemA(ITEM_VaporizerCells);
+       if (!g_instagib) { remove(this); return; }
+       if (!this.ammo_cells) this.ammo_cells = autocvar_g_instagib_ammo_drop;
+       StartItem(this, ITEM_VaporizerCells);
 }
 
-void instagib_invisibility()
-{SELFPARAM();
-       self.strength_finished = autocvar_g_balance_powerup_strength_time;
-       StartItemA(ITEM_Invisibility);
+void instagib_invisibility(entity this)
+{
+       this.strength_finished = autocvar_g_balance_powerup_strength_time;
+       StartItem(this, ITEM_Invisibility);
 }
 
-void instagib_extralife()
-{SELFPARAM();
-       self.max_health = 1;
-       StartItemA(ITEM_ExtraLife);
+void instagib_extralife(entity this)
+{
+       StartItem(this, ITEM_ExtraLife);
 }
 
-void instagib_speed()
-{SELFPARAM();
-       self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
-       StartItemA(ITEM_Speed);
+void instagib_speed(entity this)
+{
+       this.invincible_finished = autocvar_g_balance_powerup_invincible_time;
+       StartItem(this, ITEM_Speed);
 }
 
 .float instagib_nextthink;
@@ -46,103 +52,102 @@ void instagib_stop_countdown(entity e)
 {
        if (!e.instagib_needammo)
                return;
-       Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
+       Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_INSTAGIB_FINDAMMO);
        e.instagib_needammo = false;
 }
-void instagib_ammocheck()
-{SELFPARAM();
-       if(time < self.instagib_nextthink)
+void instagib_ammocheck(entity this)
+{
+       if(time < this.instagib_nextthink)
                return;
-       if(!IS_PLAYER(self))
+       if(!IS_PLAYER(this))
                return; // not a player
 
-       if(self.deadflag || gameover)
-               instagib_stop_countdown(self);
-       else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE))
-               instagib_stop_countdown(self);
+       if(IS_DEAD(this) || gameover)
+               instagib_stop_countdown(this);
+       else if (this.ammo_cells > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE))
+               instagib_stop_countdown(this);
        else if(autocvar_g_rm && autocvar_g_rm_laser)
        {
-               if(!self.instagib_needammo)
+               if(!this.instagib_needammo)
                {
-                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
-                       self.instagib_needammo = true;
+                       Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
+                       this.instagib_needammo = true;
                }
        }
        else
        {
-               self.instagib_needammo = true;
-               if (self.health <= 5)
+               this.instagib_needammo = true;
+               if (this.health <= 5)
                {
-                       Damage(self, self, self, 5, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
+                       Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
                }
-               else if (self.health <= 10)
+               else if (this.health <= 10)
                {
-                       Damage(self, self, self, 5, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
+                       Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_1);
                }
-               else if (self.health <= 20)
+               else if (this.health <= 20)
                {
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_2);
                }
-               else if (self.health <= 30)
+               else if (this.health <= 30)
                {
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_3);
                }
-               else if (self.health <= 40)
+               else if (this.health <= 40)
                {
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_4);
                }
-               else if (self.health <= 50)
+               else if (this.health <= 50)
                {
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_5);
                }
-               else if (self.health <= 60)
+               else if (this.health <= 60)
                {
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_6);
                }
-               else if (self.health <= 70)
+               else if (this.health <= 70)
                {
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_7);
                }
-               else if (self.health <= 80)
+               else if (this.health <= 80)
                {
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_8);
                }
-               else if (self.health <= 90)
+               else if (this.health <= 90)
                {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_9);
                }
                else
                {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
-                       Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
                }
        }
-       self.instagib_nextthink = time + 1;
+       this.instagib_nextthink = time + 1;
 }
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, MatchEnd)
 {
-       entity head;
-       FOR_EACH_PLAYER(head)
-               instagib_stop_countdown(head);
-
+       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(instagib_stop_countdown(it)));
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterDropItem)
 {
-       other.monster_loot = spawnfunc_item_minst_cells;
+       entity item = M_ARGV(1, entity);
+
+       item.monster_loot = spawnfunc_item_minst_cells;
 
        return false;
 }
@@ -171,14 +176,15 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, MakePlayerObserver)
 }
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerSpawn)
-{SELFPARAM();
-       self.effects |= EF_FULLBRIGHT;
-       return false;
+{
+       entity player = M_ARGV(0, entity);
+
+       player.effects |= EF_FULLBRIGHT;
 }
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPreThink)
-{
-       instagib_ammocheck();
+{SELFPARAM();
+       instagib_ammocheck(self);
        return false;
 }
 
@@ -195,7 +201,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 
        if (self.items & ITEM_Invisibility.m_itemid)
        {
-               play_countdown(self.strength_finished, SND(POWEROFF));
+               play_countdown(self.strength_finished, SND_POWEROFF);
                if (time > self.strength_finished)
                {
                        self.alpha = default_player_alpha;
@@ -218,7 +224,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 
        if (self.items & ITEM_Speed.m_itemid)
        {
-               play_countdown(self.invincible_finished, SND(POWEROFF));
+               play_countdown(self.invincible_finished, SND_POWEROFF);
                if (time > self.invincible_finished)
                {
                        self.items &= ~ITEM_Speed.m_itemid;
@@ -249,10 +255,8 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPhysics)
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_SplitHealthArmor)
 {
-       damage_save = 0;
-       damage_take = frag_damage;
-
-       return false;
+       M_ARGV(4, float) = M_ARGV(7, float); // take = damage
+       M_ARGV(5, float) = 0; // save
 }
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, ForbidThrowCurrentWeapon)
@@ -264,6 +268,13 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ForbidThrowCurrentWeapon)
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
 {
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_deathtype = M_ARGV(3, float);
+       float frag_damage = M_ARGV(4, float);
+       float frag_mirrordamage = M_ARGV(5, float);
+       vector frag_force = M_ARGV(6, vector);
+
        if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
                frag_damage = 0;
 
@@ -285,12 +296,15 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
                if(IS_PLAYER(frag_attacker))
                if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
                {
+                       if(!autocvar_g_instagib_friendlypush && SAME_TEAM(frag_target, frag_attacker))
+                               frag_force = '0 0 0';
+
                        if(frag_target.armorvalue)
                        {
                                frag_target.armorvalue -= 1;
                                frag_damage = 0;
                                frag_target.damage_dealt += 1;
-                               frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
+                               frag_attacker.damage_dealt += 1;
                                Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
                        }
                }
@@ -299,8 +313,12 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
                {
                        if(frag_deathtype & HITTYPE_SECONDARY)
                        {
-                               if(!autocvar_g_instagib_blaster_keepdamage)
-                                       frag_damage = frag_mirrordamage = 0;
+                               if(!autocvar_g_instagib_blaster_keepdamage || frag_attacker == frag_target)
+                               {
+                                       frag_damage = 0;
+                                       if(!autocvar_g_instagib_mirrordamage)
+                                               frag_mirrordamage = 0; // never do mirror damage on enemies
+                               }
 
                                if(frag_target != frag_attacker)
                                {
@@ -312,6 +330,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
                }
        }
 
+       if(!autocvar_g_instagib_mirrordamage) // only apply the taking lives hack if we don't want to support real damage mirroring
        if(IS_PLAYER(frag_attacker))
        if(frag_mirrordamage > 0)
        {
@@ -325,9 +344,14 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
                frag_mirrordamage = 0;
        }
 
-       if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Invisibility.m_itemid))
+       if(frag_target.alpha && frag_target.alpha < 1)
+       if(IS_PLAYER(frag_target))
                yoda = 1;
 
+       M_ARGV(4, float) = frag_damage;
+       M_ARGV(5, float) = frag_mirrordamage;
+       M_ARGV(6, vector) = frag_force;
+
        return false;
 }
 
@@ -367,7 +391,8 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
                e.noalign = self.noalign;
         e.cnt = self.cnt;
         e.team = self.team;
-               WITH(entity, self, e, spawnfunc_item_minst_cells(e));
+        e.spawnfunc_checked = true;
+               WITHSELF(e, spawnfunc_item_minst_cells(e));
                return true;
        }
 
@@ -398,10 +423,13 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, CustomizeWaypoint)
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
 {
+       float frag_deathtype = M_ARGV(3, float);
+       float frag_damage = M_ARGV(4, float);
+
        if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
                frag_damage = 1000; // always gib if it was a vaporizer death
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
@@ -423,7 +451,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
                return MUT_ITEMTOUCH_CONTINUE;
        }
 
-       if(self.max_health)
+       if(self.itemdef == ITEM_ExtraLife)
        {
                other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_instagib_extralives);
                Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
@@ -444,11 +472,11 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
 
        float r = random();
        if (r < 0.3)
-               e.think = instagib_invisibility;
+               setthink(e, instagib_invisibility);
        else if (r < 0.6)
-               e.think = instagib_extralife;
+               setthink(e, instagib_extralife);
        else
-               e.think = instagib_speed;
+               setthink(e, instagib_speed);
 
        e.nextthink = time + 0.1;
        e.spawnflags = self.spawnflags;