MUTATOR_HOOKFUNCTION(campcheck, PlayerDies)
{
+ entity frag_target = M_ARGV(2, entity);
+
Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CPID_CAMPCHECK);
return false;
}
MUTATOR_HOOKFUNCTION(campcheck, PlayerDamage_Calculate)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
if(IS_PLAYER(frag_target))
if(IS_PLAYER(frag_attacker))
if(frag_attacker != frag_target)
if(IS_REAL_CLIENT(self)) // bots may camp, but that's no reason to constantly kill them
if(!IS_DEAD(self))
if(!STAT(FROZEN, self))
- if(!self.BUTTON_CHAT)
+ if(!PHYS_INPUT_BUTTON_CHAT(self))
if(autocvar_g_campcheck_interval)
{
vector dist;
{
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_CAMPCHECK);
if(self.vehicle)
- Damage(self.vehicle, self, self, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, self.vehicle.origin, '0 0 0');
+ Damage(self.vehicle, world, world, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, self.vehicle.origin, '0 0 0');
else
- Damage(self, self, self, bound(0, autocvar_g_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, self.origin, '0 0 0');
+ Damage(self, world, world, bound(0, autocvar_g_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, self.origin, '0 0 0');
}
self.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
self.campcheck_traveled_distance = 0;
}
MUTATOR_HOOKFUNCTION(campcheck, PlayerSpawn)
-{SELFPARAM();
- self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
- self.campcheck_traveled_distance = 0;
+{
+ entity player = M_ARGV(0, entity);
- return false;
+ player.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
+ player.campcheck_traveled_distance = 0;
}
MUTATOR_HOOKFUNCTION(campcheck, BuildMutatorsString)