bool autocvar_g_buffs_pickup_anyway = false;
float autocvar_g_buffs_pickup_delay = 0.7;
bool autocvar_g_buffs_randomize;
+bool autocvar_g_buffs_randomize_teamplay = true;
float autocvar_g_buffs_random_lifetime;
bool autocvar_g_buffs_random_location;
int autocvar_g_buffs_random_location_attempts;
// client side options
.float cvar_cl_buffs_autoreplace;
+
+float buff_Available(entity buff);