]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
Tidy up classnames
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qc
index 82c9a595a64455255c783a84a4ca87f27b7cb45e..50b5d91b50dba9d844b301ea1586319e6e13f662 100644 (file)
@@ -2,6 +2,7 @@
 
 #include <common/mapobjects/target/music.qh>
 #include <common/gamemodes/_mod.qh>
+#include <server/items/items.qh>
 
 void buffs_DelayedInit(entity this);
 
@@ -18,20 +19,16 @@ REGISTER_MUTATOR(buffs, autocvar_g_buffs)
 
 bool buffs_BuffModel_Customize(entity this, entity client)
 {
-       entity player, myowner;
-       bool same_team;
-
-       player = WaypointSprite_getviewentity(client);
-       myowner = this.owner;
-       same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
+       entity player = WaypointSprite_getviewentity(client);
+       entity myowner = this.owner;
 
-       if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
+       if(myowner.alpha <= 0.5 && DIFF_TEAM(player, myowner) && myowner.alpha != 0)
                return false;
 
        if(MUTATOR_CALLHOOK(BuffModel_Customize, this, player))
                return false;
 
-       if(player == myowner || (IS_SPEC(client) && client.enemy == myowner))
+       if(player == myowner)
        {
                // somewhat hide the model, but keep the glow
                this.effects = 0;
@@ -47,7 +44,7 @@ bool buffs_BuffModel_Customize(entity this, entity client)
 
 void buffs_BuffModel_Spawn(entity player)
 {
-       player.buff_model = spawn();
+       player.buff_model = new(buff_model);
        setmodel(player.buff_model, MDL_BUFF);
        setsize(player.buff_model, '0 0 -40', '0 0 40');
        setattachment(player.buff_model, player, "");
@@ -59,6 +56,13 @@ void buffs_BuffModel_Spawn(entity player)
        setcefc(player.buff_model, buffs_BuffModel_Customize);
 }
 
+void buffs_BuffModel_Remove(entity player)
+{
+       if(player.buff_model)
+               delete(player.buff_model);
+       player.buff_model = NULL;
+}
+
 vector buff_GlowColor(entity buff)
 {
        //if(buff.team) { return Team_ColorRGB(buff.team); }
@@ -92,6 +96,8 @@ bool buff_Waypoint_visible_for_player(entity this, entity player, entity view)
 
 void buff_Waypoint_Spawn(entity e)
 {
+       if(autocvar_g_buffs_waypoint_distance <= 0) return;
+
        entity buff = buff_FirstFromFlags(STAT(BUFFS, e));
        entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, NULL, e.team, e, buff_waypoint, true, RADARICON_Buff);
        wp.wp_extra = buff.m_id;
@@ -106,7 +112,9 @@ void buff_SetCooldown(entity this, float cd)
        if(!this.buff_waypoint)
                buff_Waypoint_Spawn(this);
 
-       WaypointSprite_UpdateBuildFinished(this.buff_waypoint, time + cd);
+       if(this.buff_waypoint)
+               WaypointSprite_UpdateBuildFinished(this.buff_waypoint, time + cd);
+
        this.buff_activetime = cd;
        this.buff_active = !cd;
 }
@@ -238,6 +246,9 @@ void buff_NewType(entity ent)
 
 void buff_Think(entity this)
 {
+       if(this.buff_waypoint && autocvar_g_buffs_waypoint_distance <= 0)
+               WaypointSprite_Kill(this.buff_waypoint);
+
        if(STAT(BUFFS, this) != this.oldbuffs)
        {
                entity buff = buff_FirstFromFlags(STAT(BUFFS, this));
@@ -299,8 +310,7 @@ void buff_Think(entity this)
                if(this.team && !this.buff_waypoint)
                        buff_Waypoint_Spawn(this);
 
-               if(this.lifetime)
-               if(time >= this.lifetime)
+               if(this.lifetime && time >= this.lifetime)
                        buff_Respawn(this);
        }
 
@@ -494,7 +504,7 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
        if(frag_attacker != frag_target)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        {
-               entity dmgent = spawn();
+               entity dmgent = new(dmgent);
 
                dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
                dmgent.enemy = frag_attacker;
@@ -577,6 +587,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
+       buffs_BuffModel_Remove(player);
        player.oldbuffs = 0;
        // reset timers here to prevent them continuing after re-spawn
        player.buff_disability_time = 0;
@@ -627,11 +638,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
                STAT(BUFFS, frag_target) = 0;
                STAT(BUFF_TIME, frag_target) = 0;
 
-               if(frag_target.buff_model)
-               {
-                       delete(frag_target.buff_model);
-                       frag_target.buff_model = NULL;
-               }
+               buffs_BuffModel_Remove(frag_target);
        }
 }
 
@@ -737,11 +744,7 @@ MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
 
 bool buffs_RemovePlayer(entity player)
 {
-       if(player.buff_model)
-       {
-               delete(player.buff_model);
-               player.buff_model = NULL;
-       }
+       buffs_BuffModel_Remove(player);
 
        // also reset timers here to prevent them continuing after spectating
        player.buff_disability_time = 0;
@@ -994,9 +997,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                }
                else
                {
-                       if(player.buff_model)
-                               delete(player.buff_model);
-                       player.buff_model = NULL;
+                       buffs_BuffModel_Remove(player);
 
                        player.effects &= ~(EF_NOSHADOW);
                }