}
}
-bool buffs_BuffModel_Customize()
-{SELFPARAM();
+bool buffs_BuffModel_Customize(entity this)
+{
entity player, myowner;
bool same_team;
player = WaypointSprite_getviewentity(other);
- myowner = self.owner;
+ myowner = this.owner;
same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
return false;
- if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
+ if(MUTATOR_CALLHOOK(BuffModel_Customize, this, player))
return false;
if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
{
// somewhat hide the model, but keep the glow
- self.effects = 0;
- self.alpha = -1;
+ this.effects = 0;
+ this.alpha = -1;
}
else
{
- self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
- self.alpha = 1;
+ this.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
+ this.alpha = 1;
}
return true;
}
player.buff_model.scale = 0.7;
player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
player.buff_model.light_lev = 200;
- player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
+ setcefc(player.buff_model, buffs_BuffModel_Customize);
}
vector buff_GlowColor(entity buff)
}
void buff_Effect(entity player, string eff)
-{SELFPARAM();
+{
if(!autocvar_g_buffs_effects) { return; }
- if(time >= self.buff_effect_delay)
+ if(time >= player.buff_effect_delay)
{
Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
- self.buff_effect_delay = time + 0.05; // prevent spam
+ player.buff_effect_delay = time + 0.05; // prevent spam
}
}
sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
}
-void buff_Touch()
-{SELFPARAM();
+void buff_Touch(entity this)
+{
if(gameover) { return; }
if(ITEM_TOUCH_NEEDKILL())
{
- buff_Respawn(self);
+ buff_Respawn(this);
return;
}
- if((self.team && DIFF_TEAM(other, self))
+ if((this.team && DIFF_TEAM(other, this))
|| (STAT(FROZEN, other))
|| (other.vehicle)
- || (!self.buff_active)
+ || (!this.buff_active)
)
{
// can't touch this
return;
}
- if(MUTATOR_CALLHOOK(BuffTouch, self, other))
+ if(MUTATOR_CALLHOOK(BuffTouch, this, other))
return;
+ other = M_ARGV(1, entity);
if(!IS_PLAYER(other))
return; // incase mutator changed other
if (other.buffs)
{
- if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
+ if (other.cvar_cl_buffs_autoreplace && other.buffs != this.buffs)
{
int buffid = buff_FirstFromFlags(other.buffs).m_id;
//Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
else { return; } // do nothing
}
- self.owner = other;
- self.buff_active = false;
- self.lifetime = 0;
- int buffid = buff_FirstFromFlags(self.buffs).m_id;
+ this.owner = other;
+ this.buff_active = false;
+ this.lifetime = 0;
+ int buffid = buff_FirstFromFlags(this.buffs).m_id;
Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
- Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
+ Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
- other.buffs |= (self.buffs);
+ other.buffs |= (this.buffs);
}
float buff_Available(entity buff)
ent.buffs = RandomSelection_chosen_float;
}
-void buff_Think()
-{SELFPARAM();
+void buff_Think(entity this)
+{
if(this.buffs != this.oldbuffs)
{
entity buff = buff_FirstFromFlags(this.buffs);
buff_Respawn(this);
}
-float buff_Customize()
-{SELFPARAM();
+float buff_Customize(entity this)
+{
entity player = WaypointSprite_getviewentity(other);
if(!this.buff_active || (this.team && DIFF_TEAM(player, this)))
{
this.classname = "item_buff";
this.solid = SOLID_TRIGGER;
this.flags = FL_ITEM;
- this.think = buff_Think;
+ setthink(this, buff_Think);
settouch(this, buff_Touch);
this.reset = buff_Reset;
this.nextthink = time + 0.1;
this.skin = buff.m_skin;
this.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
this.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
- this.customizeentityforclient = buff_Customize;
+ setcefc(this, buff_Customize);
//this.gravity = 100;
this.color = buff.m_color;
this.glowmod = buff_GlowColor(this);
buff_Init(ent);
}
-void buff_Vengeance_DelayedDamage()
-{SELFPARAM();
+void buff_Vengeance_DelayedDamage(entity this)
+{
if(this.enemy)
Damage(this.enemy, this.owner, this.owner, this.dmg, DEATH_BUFF.m_id, this.enemy.origin, '0 0 0');
// mutator hooks
MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
{
- if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(6, float);
+ float frag_damage = M_ARGV(7, float);
+
+ if(frag_deathtype == DEATH_BUFF.m_id) { return; }
if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
{
vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
- damage_take = v.x;
- damage_save = v.y;
+ M_ARGV(4, float) = v.x; // take
+ M_ARGV(5, float) = v.y; // save
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
{
- if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+ float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
+ if(frag_deathtype == DEATH_BUFF.m_id) { return; }
if(frag_target.buffs & BUFF_SPEED.m_itemid)
if(frag_target != frag_attacker)
dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
dmgent.enemy = frag_attacker;
dmgent.owner = frag_target;
- dmgent.think = buff_Vengeance_DelayedDamage;
+ setthink(dmgent, buff_Vengeance_DelayedDamage);
dmgent.nextthink = time + 0.1;
}
frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
}
- return false;
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(6, vector) = frag_force;
}
-MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
-{SELFPARAM();
- self.buffs = 0;
+MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ player.buffs = 0;
// reset timers here to prevent them continuing after re-spawn
- self.buff_disability_time = 0;
- self.buff_disability_effect_time = 0;
- return false;
+ player.buff_disability_time = 0;
+ player.buff_disability_effect_time = 0;
}
.float stat_sv_maxspeed;
.float stat_sv_jumpvelocity;
MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
-{SELFPARAM();
- if(self.buffs & BUFF_SPEED.m_itemid)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.buffs & BUFF_SPEED.m_itemid)
{
- self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
- self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
+ player.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
+ player.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
}
- if(time < self.buff_disability_time)
+ if(time < player.buff_disability_time)
{
- self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
- self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
+ player.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
+ player.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
}
- if(self.buffs & BUFF_JUMP.m_itemid)
+ if(player.buffs & BUFF_JUMP.m_itemid)
{
// automatically reset, no need to worry
- self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
+ player.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
-{SELFPARAM();
- if(self.buffs & BUFF_JUMP.m_itemid)
- player_jumpheight = autocvar_g_buffs_jump_height;
+{
+ entity player = M_ARGV(0, entity);
- return false;
+ if(player.buffs & BUFF_JUMP.m_itemid)
+ M_ARGV(1, float) = autocvar_g_buffs_jump_height;
}
MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
-{SELFPARAM();
- if(time < self.buff_disability_time)
+{
+ entity mon = M_ARGV(0, entity);
+
+ if(time < mon.buff_disability_time)
{
- monster_speed_walk *= autocvar_g_buffs_disability_speed;
- monster_speed_run *= autocvar_g_buffs_disability_speed;
+ M_ARGV(1, float) *= autocvar_g_buffs_disability_speed; // run speed
+ M_ARGV(2, float) *= autocvar_g_buffs_disability_speed; // walk speed
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
{
+ entity frag_target = M_ARGV(2, entity);
+
if(frag_target.buffs)
{
int buffid = buff_FirstFromFlags(frag_target.buffs).m_id;
frag_target.buff_model = world;
}
}
- return false;
}
MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
-{SELFPARAM();
- if(MUTATOR_RETURNVALUE || gameover) { return false; }
- if(self.buffs)
+{
+ if(MUTATOR_RETURNVALUE || gameover) { return; }
+
+ entity player = M_ARGV(0, entity);
+
+ if(player.buffs)
{
- int buffid = buff_FirstFromFlags(self.buffs).m_id;
- Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
- Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
+ int buffid = buff_FirstFromFlags(player.buffs).m_id;
+ Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid);
+ Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
- self.buffs = 0;
- sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
+ player.buffs = 0;
+ sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
return true;
}
- return false;
}
MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
-{SELFPARAM();
- if(MUTATOR_RETURNVALUE || gameover) { return false; }
+{
+ if(MUTATOR_RETURNVALUE || gameover) { return; }
+ entity player = M_ARGV(0, entity);
- if(self.buffs & BUFF_SWAPPER.m_itemid)
+ if(player.buffs & BUFF_SWAPPER.m_itemid)
{
float best_distance = autocvar_g_buffs_swapper_range;
entity closest = world;
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
if(!IS_DEAD(it) && !STAT(FROZEN, it) && !it.vehicle)
- if(DIFF_TEAM(it, self))
+ if(DIFF_TEAM(it, player))
{
- float test = vlen2(self.origin - it.origin);
+ float test = vlen2(player.origin - it.origin);
if(test <= best_distance * best_distance)
{
best_distance = sqrt(test);
{
vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
- my_org = self.origin;
- my_vel = self.velocity;
- my_ang = self.angles;
+ my_org = player.origin;
+ my_vel = player.velocity;
+ my_ang = player.angles;
their_org = closest.origin;
their_vel = closest.velocity;
their_ang = closest.angles;
Drop_Special_Items(closest);
- MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
+ MUTATOR_CALLHOOK(PortalTeleport, player); // initiate flag dropper
- setorigin(self, their_org);
+ setorigin(player, their_org);
setorigin(closest, my_org);
closest.velocity = my_vel;
closest.fixangle = true;
closest.oldorigin = my_org;
closest.oldvelocity = my_vel;
- self.velocity = their_vel;
- self.angles = their_ang;
- self.fixangle = true;
- self.oldorigin = their_org;
- self.oldvelocity = their_vel;
-
- // set pusher so self gets the kill if they fall into void
- closest.pusher = self;
+ player.velocity = their_vel;
+ player.angles = their_ang;
+ player.fixangle = true;
+ player.oldorigin = their_org;
+ player.oldvelocity = their_vel;
+
+ // set pusher so player gets the kill if they fall into void
+ closest.pusher = player;
closest.pushltime = time + autocvar_g_maxpushtime;
closest.istypefrag = PHYS_INPUT_BUTTON_CHAT(closest);
Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
- sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
+ sound(player, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
// TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
- self.buffs = 0;
+ player.buffs = 0;
return true;
}
}
- return false;
}
bool buffs_RemovePlayer(entity player)
return false;
}
-MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { SELFPARAM(); return buffs_RemovePlayer(self); }
-MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { SELFPARAM(); return buffs_RemovePlayer(self); }
+MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { entity player = M_ARGV(0, entity); return buffs_RemovePlayer(player); }
+MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { entity player = M_ARGV(0, entity); return buffs_RemovePlayer(player); }
MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
-{SELFPARAM();
- entity e = WaypointSprite_getviewentity(other);
+{
+ entity wp = M_ARGV(0, entity);
+ entity player = M_ARGV(1, entity);
+
+ entity e = WaypointSprite_getviewentity(player);
// if you have the invisibility powerup, sprites ALWAYS are restricted to your team
// but only apply this to real players, not to spectators
- if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
- if(DIFF_TEAM(self.owner, e))
+ if((wp.owner.flags & FL_CLIENT) && (wp.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == player))
+ if(DIFF_TEAM(wp.owner, e))
return true;
-
- return false;
}
MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
-{SELFPARAM();
+{
+ entity ent = M_ARGV(0, entity);
+
if(autocvar_g_buffs_replace_powerups)
- switch(self.classname)
+ switch(ent.classname)
{
case "item_strength":
case "item_invincible":
{
entity e = spawn();
- buff_SpawnReplacement(e, self);
+ buff_SpawnReplacement(e, ent);
return true;
}
}
- return false;
}
MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
-{SELFPARAM();
- if(self.buffs & BUFF_SPEED.m_itemid)
- weapon_rate *= autocvar_g_buffs_speed_rate;
+{
+ entity player = M_ARGV(1, entity);
- if(time < self.buff_disability_time)
- weapon_rate *= autocvar_g_buffs_disability_rate;
+ if(player.buffs & BUFF_SPEED.m_itemid)
+ M_ARGV(0, float) *= autocvar_g_buffs_speed_rate;
- return false;
+ if(time < player.buff_disability_time)
+ M_ARGV(0, float) *= autocvar_g_buffs_disability_rate;
}
MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
-{SELFPARAM();
- if(self.buffs & BUFF_SPEED.m_itemid)
- ret_float *= autocvar_g_buffs_speed_weaponspeed;
+{
+ entity player = M_ARGV(1, entity);
- if(time < self.buff_disability_time)
- ret_float *= autocvar_g_buffs_disability_weaponspeed;
+ if(player.buffs & BUFF_SPEED.m_itemid)
+ M_ARGV(0, float) *= autocvar_g_buffs_speed_weaponspeed;
- return false;
+ if(time < player.buff_disability_time)
+ M_ARGV(0, float) *= autocvar_g_buffs_disability_weaponspeed;
}
MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
-{SELFPARAM();
- if(gameover || IS_DEAD(self)) { return false; }
+{
+ entity player = M_ARGV(0, entity);
+
+ if(gameover || IS_DEAD(player)) { return; }
- if(time < self.buff_disability_time)
- if(time >= self.buff_disability_effect_time)
+ if(time < player.buff_disability_time)
+ if(time >= player.buff_disability_effect_time)
{
- Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
- self.buff_disability_effect_time = time + 0.5;
+ Send_Effect(EFFECT_SMOKING, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
+ player.buff_disability_effect_time = time + 0.5;
}
// handle buff lost status
// 2: notify carrier as well
int buff_lost = 0;
- if(self.buff_time)
- if(time >= self.buff_time)
+ if(player.buff_time)
+ if(time >= player.buff_time)
buff_lost = 2;
- if(STAT(FROZEN, self)) { buff_lost = 1; }
+ if(STAT(FROZEN, player)) { buff_lost = 1; }
if(buff_lost)
{
- if(self.buffs)
+ if(player.buffs)
{
- int buffid = buff_FirstFromFlags(self.buffs).m_id;
- Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
+ int buffid = buff_FirstFromFlags(player.buffs).m_id;
+ Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
if(buff_lost >= 2)
{
- Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
- sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
+ Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
+ sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
}
- self.buffs = 0;
+ player.buffs = 0;
}
}
- if(self.buffs & BUFF_MAGNET.m_itemid)
+ if(player.buffs & BUFF_MAGNET.m_itemid)
{
vector pickup_size;
FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
else
pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
- if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, it.absmin, it.absmax))
+ if(boxesoverlap(player.absmin - pickup_size, player.absmax + pickup_size, it.absmin, it.absmax))
{
if(gettouch(it))
{
entity oldother = other;
- other = self;
- WITHSELF(it, gettouch(it)());
+ other = player;
+ gettouch(it)(it);
other = oldother;
}
}
});
}
- if(self.buffs & BUFF_AMMO.m_itemid)
- if(self.clip_size)
- self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size;
+ if(player.buffs & BUFF_AMMO.m_itemid)
+ if(player.clip_size)
+ player.clip_load = player.(weapon_load[PS(player).m_switchweapon.m_id]) = player.clip_size;
- if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
- if(self.alpha != autocvar_g_buffs_invisible_alpha)
- self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
+ if((player.buffs & BUFF_INVISIBLE.m_itemid) && (player.oldbuffs & BUFF_INVISIBLE.m_itemid))
+ if(player.alpha != autocvar_g_buffs_invisible_alpha)
+ player.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
- if(self.buffs & BUFF_MEDIC.m_itemid)
- if(time >= self.buff_medic_healtime)
+ if(player.buffs & BUFF_MEDIC.m_itemid)
+ if(time >= player.buff_medic_healtime)
{
- buff_Medic_Heal(self);
- self.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay;
+ buff_Medic_Heal(player);
+ player.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay;
}
-#define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
-#define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
+#define BUFF_ONADD(b) if ( (player.buffs & (b).m_itemid) && !(player.oldbuffs & (b).m_itemid))
+#define BUFF_ONREM(b) if (!(player.buffs & (b).m_itemid) && (player.oldbuffs & (b).m_itemid))
- if(self.buffs != self.oldbuffs)
+ if(player.buffs != player.oldbuffs)
{
- entity buff = buff_FirstFromFlags(self.buffs);
+ entity buff = buff_FirstFromFlags(player.buffs);
float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
- self.buff_time = (bufftime) ? time + bufftime : 0;
+ player.buff_time = (bufftime) ? time + bufftime : 0;
BUFF_ONADD(BUFF_AMMO)
{
- self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
- self.items |= IT_UNLIMITED_WEAPON_AMMO;
+ player.buff_ammo_prev_infitems = (player.items & IT_UNLIMITED_WEAPON_AMMO);
+ player.items |= IT_UNLIMITED_WEAPON_AMMO;
- if(self.clip_load)
- self.buff_ammo_prev_clipload = self.clip_load;
- self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size;
+ if(player.clip_load)
+ player.buff_ammo_prev_clipload = player.clip_load;
+ player.clip_load = player.(weapon_load[PS(player).m_switchweapon.m_id]) = player.clip_size;
}
BUFF_ONREM(BUFF_AMMO)
{
- if(self.buff_ammo_prev_infitems)
- self.items |= IT_UNLIMITED_WEAPON_AMMO;
+ if(player.buff_ammo_prev_infitems)
+ player.items |= IT_UNLIMITED_WEAPON_AMMO;
else
- self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
+ player.items &= ~IT_UNLIMITED_WEAPON_AMMO;
- if(self.buff_ammo_prev_clipload)
- self.clip_load = self.buff_ammo_prev_clipload;
+ if(player.buff_ammo_prev_clipload)
+ player.clip_load = player.buff_ammo_prev_clipload;
}
BUFF_ONADD(BUFF_INVISIBLE)
{
- if(time < self.strength_finished && g_instagib)
- self.alpha = autocvar_g_instagib_invis_alpha;
+ if(time < player.strength_finished && g_instagib)
+ player.alpha = autocvar_g_instagib_invis_alpha;
else
- self.alpha = self.buff_invisible_prev_alpha;
- self.alpha = autocvar_g_buffs_invisible_alpha;
+ player.alpha = player.buff_invisible_prev_alpha;
+ player.alpha = autocvar_g_buffs_invisible_alpha;
}
BUFF_ONREM(BUFF_INVISIBLE)
- self.alpha = self.buff_invisible_prev_alpha;
+ player.alpha = player.buff_invisible_prev_alpha;
- self.oldbuffs = self.buffs;
- if(self.buffs)
+ player.oldbuffs = player.buffs;
+ if(player.buffs)
{
- if(!self.buff_model)
- buffs_BuffModel_Spawn(self);
+ if(!player.buff_model)
+ buffs_BuffModel_Spawn(player);
- self.buff_model.color = buff.m_color;
- self.buff_model.glowmod = buff_GlowColor(self.buff_model);
- self.buff_model.skin = buff.m_skin;
+ player.buff_model.color = buff.m_color;
+ player.buff_model.glowmod = buff_GlowColor(player.buff_model);
+ player.buff_model.skin = buff.m_skin;
- self.effects |= EF_NOSHADOW;
+ player.effects |= EF_NOSHADOW;
}
else
{
- remove(self.buff_model);
- self.buff_model = world;
+ remove(player.buff_model);
+ player.buff_model = world;
- self.effects &= ~(EF_NOSHADOW);
+ player.effects &= ~(EF_NOSHADOW);
}
}
- if(self.buff_model)
+ if(player.buff_model)
{
- self.buff_model.effects = self.effects;
- self.buff_model.effects |= EF_LOWPRECISION;
- self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
+ player.buff_model.effects = player.effects;
+ player.buff_model.effects |= EF_LOWPRECISION;
+ player.buff_model.effects = player.buff_model.effects & EFMASK_CHEAP; // eat performance
- self.buff_model.alpha = self.alpha;
+ player.buff_model.alpha = player.alpha;
}
#undef BUFF_ONADD
#undef BUFF_ONREM
- return false;
}
MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
-{SELFPARAM();
- self.buffs = other.buffs;
- return false;
+{
+ entity spectatee = M_ARGV(0, entity);
+ entity client = M_ARGV(1, entity);
+
+ client.buffs = spectatee.buffs;
}
MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
{
- vh_vehicle.buffs = vh_player.buffs;
- vh_player.buffs = 0;
- vh_vehicle.buff_time = max(0, vh_player.buff_time - time);
- vh_player.buff_time = 0;
- return false;
+ entity player = M_ARGV(0, entity);
+ entity veh = M_ARGV(1, entity);
+
+ veh.buffs = player.buffs;
+ player.buffs = 0;
+ veh.buff_time = max(0, player.buff_time - time);
+ player.buff_time = 0;
}
MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
{
- vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
- vh_vehicle.buffs = 0;
- vh_player.buff_time = time + vh_vehicle.buff_time;
- vh_vehicle.buff_time = 0;
- return false;
+ entity player = M_ARGV(0, entity);
+ entity veh = M_ARGV(1, entity);
+
+ player.buffs = player.oldbuffs = veh.buffs;
+ veh.buffs = 0;
+ player.buff_time = time + veh.buff_time;
+ veh.buff_time = 0;
}
MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
-{SELFPARAM();
- if(self.buffs & BUFF_MEDIC.m_itemid)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.buffs & BUFF_MEDIC.m_itemid)
{
- regen_mod_rot = autocvar_g_buffs_medic_rot;
- regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
- regen_mod_regen = autocvar_g_buffs_medic_regen;
+ M_ARGV(2, float) = autocvar_g_buffs_medic_rot; // rot_mod
+ M_ARGV(4, float) = M_ARGV(1, float) = autocvar_g_buffs_medic_max; // limit_mod = max_mod
+ M_ARGV(2, float) = autocvar_g_buffs_medic_regen; // regen_mod
}
- if(self.buffs & BUFF_SPEED.m_itemid)
- regen_mod_regen = autocvar_g_buffs_speed_regen;
-
- return false;
+ if(player.buffs & BUFF_SPEED.m_itemid)
+ M_ARGV(2, float) = autocvar_g_buffs_speed_regen; // regen_mod
}
REPLICATE(cvar_cl_buffs_autoreplace, bool, "cl_buffs_autoreplace");
MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
{
- ret_string = strcat(ret_string, ":Buffs");
- return false;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Buffs");
}
MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
{
- ret_string = strcat(ret_string, ", Buffs");
- return false;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Buffs");
}
void buffs_DelayedInit(entity this)