e.angles = this.angles;
e.monster_skill = this.monster_skill;
e.skin = this.skin;
- e = spawnmonster(e, this.spawnmob, 0, this, this, this.origin, false, true, this.monster_moveflags);
+ e = spawnmonster(e, this.spawnmob, MON_Null, this, this, this.origin, false, true, this.monster_moveflags);
}
spawnfunc(monster_spawner)