#include "../weapons/_mod.qh"
#include <server/autocvars.qh>
#include <server/defs.qh>
+#include <server/g_damage.qh>
#include "../deathtypes/all.qh"
+#include <server/items/items.qh>
#include <server/mutators/_mod.qh>
#include <server/steerlib.qh>
#include "../turrets/sv_turrets.qh"
int animbits = deadbits;
if(STAT(FROZEN, this))
animbits |= ANIMSTATE_FROZEN;
- if(this.crouch)
+ if(IS_DUCKED(this))
animbits |= ANIMSTATE_DUCK; // not that monsters can crouch currently...
animdecide_setstate(this, animbits, false);
animdecide_setimplicitstate(this, (IS_ONGROUND(this)));