/* fullname */ _("Spider")
);
+#define SPIDER_SETTINGS(monster) \
+ MON_ADD_CVAR(monster, health) \
+ MON_ADD_CVAR(monster, attack_bite_damage) \
+ MON_ADD_CVAR(monster, attack_bite_delay) \
+ MON_ADD_CVAR(monster, attack_web_damagetime) \
+ MON_ADD_CVAR(monster, attack_web_speed) \
+ MON_ADD_CVAR(monster, attack_web_speed_up) \
+ MON_ADD_CVAR(monster, attack_web_delay) \
+ MON_ADD_CVAR(monster, attack_type) \
+ MON_ADD_CVAR(monster, speed_stop) \
+ MON_ADD_CVAR(monster, speed_run) \
+ MON_ADD_CVAR(monster, speed_walk)
+
+#ifdef SVQC
+SPIDER_SETTINGS(spider)
+#endif // SVQC
#else
#ifdef SVQC
-float autocvar_g_monster_spider;
-float autocvar_g_monster_spider_stopspeed;
-float autocvar_g_monster_spider_attack_leap_delay;
-float autocvar_g_monster_spider_attack_stand_damage;
-float autocvar_g_monster_spider_attack_stand_delay;
-float autocvar_g_monster_spider_attack_fire_time;
-float autocvar_g_monster_spider_health;
-float autocvar_g_monster_spider_speed_walk;
-float autocvar_g_monster_spider_speed_run;
-float autocvar_g_monster_spider_attack_type;
-
const float spider_anim_idle = 0;
const float spider_anim_walk = 1;
const float spider_anim_attack = 2;
Freeze(e, 0.3, 2, FALSE);
break;
case SPIDER_TYPE_FIRE:
- Fire_AddDamage(e, self.realowner, 5 * monster_skill, autocvar_g_monster_spider_attack_fire_time, DEATH_MONSTER_SPIDER_FIRE);
+ Fire_AddDamage(e, self.realowner, 5 * monster_skill, MON_CVAR(spider, attack_web_damagetime), DEATH_MONSTER_SPIDER_FIRE);
break;
}
}
//proj.glow_size = 50;
//proj.glow_color = 45;
proj.movetype = MOVETYPE_BOUNCE;
- W_SETUPPROJECTILEVELOCITY_UP(proj, g_monster_spider_attack_web);
+ W_SetupProjectileVelocityEx(proj, w_shotdir, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
proj.touch = spider_web_touch;
setsize(proj, fmins, fmaxs);
proj.takedamage = DAMAGE_NO;
{
case MONSTER_ATTACK_MELEE:
{
- monster_melee(self.enemy, autocvar_g_monster_spider_attack_stand_damage, 0.3, DEATH_MONSTER_SPIDER, TRUE);
+ monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), 0.3, DEATH_MONSTER_SPIDER, TRUE);
monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
- self.attack_finished_single = time + autocvar_g_monster_spider_attack_stand_delay;
+ self.attack_finished_single = time + MON_CVAR(spider, attack_bite_delay);
return TRUE;
}
return FALSE;
monsters_setframe(spider_anim_attack2);
- self.attack_finished_single = time + autocvar_g_monster_spider_attack_leap_delay;
+ self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
monster_makevectors(self.enemy);
spider_shootweb(self.spider_type);
void spawnfunc_monster_spider()
{
- if not(autocvar_g_monster_spider) { remove(self); return; }
-
self.classname = "monster_spider";
self.monster_spawnfunc = spawnfunc_monster_spider;
{
case MR_THINK:
{
- monster_move(autocvar_g_monster_spider_speed_run, autocvar_g_monster_spider_speed_walk, autocvar_g_monster_spider_stopspeed, spider_anim_walk, spider_anim_walk, spider_anim_idle);
+ monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
return TRUE;
}
case MR_DEATH:
}
case MR_SETUP:
{
- if not(self.health) self.health = autocvar_g_monster_spider_health;
- if not(self.spider_type) self.spider_type = autocvar_g_monster_spider_attack_type;
+ if not(self.health) self.health = MON_CVAR(spider, health);
+ if not(self.spider_type) self.spider_type = MON_CVAR(spider, attack_type);
self.monster_attackfunc = spider_attack;
monsters_setframe(spider_anim_idle);
// nothing
return TRUE;
}
+ case MR_CONFIG:
+ {
+ MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
+ return TRUE;
+ }
}
return TRUE;