return true;
}
-METHOD(Mage, mr_pain, bool(Mage this, entity actor))
+METHOD(Mage, mr_pain, float(Mage this, entity actor, float damage_take, entity attacker, float deathtype))
{
TC(Mage, this);
- return true;
+ return damage_take;
}
METHOD(Mage, mr_death, bool(Mage this, entity actor))