continue;
if(i == floor(PS_NUM_CNT * 0.5) && t == floor(PS_LET_CNT * 0.5))
continue; // middle piece is empty
- entity piece = msle_spawn(minigame,"minigame_board_piece");
+ entity piece = msle_spawn(minigame,new(minigame_board_piece));
piece.team = 1; // init default team?
piece.netname = strzone(minigame_tile_buildname(t,i));
minigame_server_sendflags(piece,MINIG_SF_ALL);