delete(existing);
}
- entity piece = msle_spawn(minigame,"minigame_board_piece");
+ entity piece = msle_spawn(minigame,new(minigame_board_piece));
piece.cnt = 1;
piece.team = player.team; // temporary
piece.netname = strzone(pos);
if(t1_true || t2_true)
{
- entity piece = msle_spawn(minigame,"minigame_board_piece");
+ entity piece = msle_spawn(minigame,new(minigame_board_piece));
piece.team = ((t1_true) ? 1 : 2);
piece.netname = strzone(minigame_tile_buildname(i,t));
minigame_server_sendflags(piece,MINIG_SF_ALL);