]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapobjects/target/music.qc
Merge branch 'master' into martin-t/echo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapobjects / target / music.qc
diff --git a/qcsrc/common/mapobjects/target/music.qc b/qcsrc/common/mapobjects/target/music.qc
new file mode 100644 (file)
index 0000000..55ccf41
--- /dev/null
@@ -0,0 +1,344 @@
+#include "music.qh"
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+    #include <common/constants.qh>
+    #include <common/net_linked.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
+#endif
+
+REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
+REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC)
+
+#ifdef SVQC
+
+IntrusiveList g_targetmusic_list;
+STATIC_INIT(g_targetmusic_list)
+{
+       g_targetmusic_list = IL_NEW();
+}
+
+// values:
+//   volume
+//   noise
+//   targetname
+//   lifetime
+//   fade_time
+//   fade_rate
+// when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
+// when targetname is not set, THIS ONE is default
+void target_music_sendto(entity this, int to, bool is)
+{
+       WriteHeader(to, TE_CSQC_TARGET_MUSIC);
+       WriteShort(to, etof(this));
+       WriteByte(to, this.volume * 255.0 * is);
+       WriteByte(to, this.fade_time * 16.0);
+       WriteByte(to, this.fade_rate * 16.0);
+       WriteByte(to, this.lifetime);
+       WriteString(to, this.noise);
+}
+void target_music_reset(entity this)
+{
+       if (this.targetname == "")
+       {
+               target_music_sendto(this, MSG_ALL, true);
+       }
+}
+void target_music_kill()
+{
+       IL_EACH(g_targetmusic_list, true,
+       {
+               it.volume = 0;
+        if (it.targetname == "")
+            target_music_sendto(it, MSG_ALL, true);
+        else
+            target_music_sendto(it, MSG_ALL, false);
+       });
+}
+void target_music_use(entity this, entity actor, entity trigger)
+{
+       if(!actor)
+               return;
+       if(IS_REAL_CLIENT(actor))
+       {
+               msg_entity = actor;
+               target_music_sendto(this, MSG_ONE, true);
+       }
+       FOREACH_CLIENT(IS_SPEC(it) && it.enemy == actor, {
+               msg_entity = it;
+               target_music_sendto(this, MSG_ONE, true);
+       });
+}
+spawnfunc(target_music)
+{
+       this.use = target_music_use;
+       this.reset = target_music_reset;
+       if(!this.volume)
+               this.volume = 1;
+       IL_PUSH(g_targetmusic_list, this);
+       if(this.targetname == "")
+               target_music_sendto(this, MSG_INIT, true);
+       else
+               target_music_sendto(this, MSG_INIT, false);
+}
+void TargetMusic_RestoreGame()
+{
+       IL_EACH(g_targetmusic_list, true,
+       {
+               if(it.targetname == "")
+                       target_music_sendto(it, MSG_INIT, true);
+               else
+                       target_music_sendto(it, MSG_INIT, false);
+       });
+}
+// values:
+//   volume
+//   noise
+//   targetname
+//   fade_time
+// spawnflags:
+//   START_DISABLED
+// can be disabled/enabled for everyone with relays
+bool trigger_music_SendEntity(entity this, entity to, int sendflags)
+{
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
+       WriteByte(MSG_ENTITY, sendflags);
+       if(sendflags & SF_MUSIC_ORIGIN)
+       {
+               WriteVector(MSG_ENTITY, this.origin);
+       }
+       if(sendflags & SF_TRIGGER_INIT)
+       {
+               if(this.model != "null")
+               {
+                       WriteShort(MSG_ENTITY, this.modelindex);
+                       WriteVector(MSG_ENTITY, this.mins);
+                       WriteVector(MSG_ENTITY, this.maxs);
+               }
+               else
+               {
+                       WriteShort(MSG_ENTITY, 0);
+                       WriteVector(MSG_ENTITY, this.maxs);
+               }
+               WriteByte(MSG_ENTITY, this.volume * 255.0);
+               WriteByte(MSG_ENTITY, this.fade_time * 16.0);
+               WriteByte(MSG_ENTITY, this.fade_rate * 16.0);
+               WriteString(MSG_ENTITY, this.noise);
+       }
+       if(sendflags & SF_TRIGGER_UPDATE)
+       {
+               WriteByte(MSG_ENTITY, this.active);
+       }
+       return true;
+}
+void trigger_music_reset(entity this)
+{
+       if(this.spawnflags & START_DISABLED)
+       {
+               this.setactive(this, ACTIVE_NOT);
+       }
+       else
+       {
+               this.setactive(this, ACTIVE_ACTIVE);
+       }
+}
+
+spawnfunc(trigger_music)
+{
+       if(this.model != "")
+       {
+               _setmodel(this, this.model);
+       }
+       if(!this.volume)
+       {
+               this.volume = 1;
+       }
+       if(!this.modelindex)
+       {
+               setorigin(this, this.origin + this.mins);
+               setsize(this, '0 0 0', this.maxs - this.mins);
+       }
+
+       this.setactive = generic_netlinked_setactive;
+       this.use = generic_netlinked_legacy_use; // backwards compatibility
+       this.reset = trigger_music_reset;
+       this.reset(this);
+
+       Net_LinkEntity(this, false, 0, trigger_music_SendEntity);
+}
+#elif defined(CSQC)
+
+entity TargetMusic_list;
+STATIC_INIT(TargetMusic_list)
+{
+       TargetMusic_list = LL_NEW();
+}
+
+void TargetMusic_Advance()
+{
+       // run AFTER all the thinks!
+       entity best = music_default;
+       if (music_target && time < music_target.lifetime)
+       {
+               best = music_target;
+       }
+       if (music_trigger)
+       {
+               best = music_trigger;
+       }
+       LL_EACH(TargetMusic_list, it.noise, {
+               const float vol0 = (getsoundtime(it, CH_BGM_SINGLE) >= 0) ? it.lastvol : -1;
+               if (it == best)
+               {
+                       // increase volume
+                       it.state = (it.fade_time > 0) ? bound(0, it.state + frametime / it.fade_time, 1) : 1;
+               }
+               else
+               {
+                       // decrease volume
+                       it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0;
+               }
+               const float vol = it.state * it.volume * autocvar_bgmvolume;
+               if (vol != vol0)
+               {
+                       if(vol0 < 0)
+                               sound7(it, CH_BGM_SINGLE, it.noise, vol, ATTEN_NONE, 0, BIT(4)); // restart
+                       else
+                               sound7(it, CH_BGM_SINGLE, "", vol, ATTEN_NONE, 0, BIT(4));
+                       it.lastvol = vol;
+               }
+       });
+       music_trigger = NULL;
+       bgmtime = (best) ? getsoundtime(best, CH_BGM_SINGLE) : gettime(GETTIME_CDTRACK);
+}
+
+NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew)
+{
+       Net_TargetMusic();
+       return true;
+}
+
+void Net_TargetMusic()
+{
+       const int id = ReadShort();
+       const float vol = ReadByte() / 255.0;
+       const float fai = ReadByte() / 16.0;
+       const float fao = ReadByte() / 16.0;
+       const float tim = ReadByte();
+       const string noi = ReadString();
+
+       entity e = NULL;
+       LL_EACH(TargetMusic_list, it.count == id, { e = it; break; });
+       if (!e)
+       {
+               LL_PUSH(TargetMusic_list, e = new_pure(TargetMusic));
+               e.count = id;
+       }
+       if(e.noise != noi)
+       {
+               strcpy(e.noise, noi);
+               precache_sound(e.noise);
+               _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
+               if(getsoundtime(e, CH_BGM_SINGLE) < 0)
+               {
+                       LOG_TRACEF("Cannot initialize sound %s", e.noise);
+                       strfree(e.noise);
+               }
+       }
+       e.volume = vol;
+       e.fade_time = fai;
+       e.fade_rate = fao;
+       if(vol > 0)
+       {
+               if(tim == 0)
+               {
+                       music_default = e;
+                       if(!music_disabled)
+                       {
+                               e.state = 2;
+                               cvar_settemp("music_playlist_index", "-1"); // don't use playlists
+                               localcmd("cd stop\n"); // just in case
+                               music_disabled = 1;
+                       }
+               }
+               else
+               {
+                       music_target = e;
+                       e.lifetime = time + tim;
+               }
+       }
+}
+
+void Ent_TriggerMusic_Think(entity this)
+{
+       if(this.active == ACTIVE_NOT || intermission)
+       {
+               return;
+       }
+       vector org = (csqcplayer) ? csqcplayer.origin : view_origin;
+       if(WarpZoneLib_BoxTouchesBrush(org + STAT(PL_MIN), org + STAT(PL_MAX), this, NULL))
+       {
+               music_trigger = this;
+       }
+}
+
+void Ent_TriggerMusic_Remove(entity this)
+{
+    strfree(this.noise);
+}
+
+NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
+{
+       int sendflags = ReadByte();
+       if(sendflags & SF_MUSIC_ORIGIN)
+       {
+               this.origin = ReadVector();
+       }
+       if(sendflags & SF_TRIGGER_INIT)
+       {
+               this.modelindex = ReadShort();
+               if(this.modelindex)
+               {
+                       this.mins = ReadVector();
+                       this.maxs = ReadVector();
+               }
+               else
+               {
+                       this.mins    = '0 0 0';
+                       this.maxs = ReadVector();
+               }
+
+               this.volume = ReadByte() / 255.0;
+               this.fade_time = ReadByte() / 16.0;
+               this.fade_rate = ReadByte() / 16.0;
+               string s = this.noise;
+               strcpy(this.noise, ReadString());
+               if(this.noise != s)
+               {
+                       precache_sound(this.noise);
+                       sound7(this, CH_BGM_SINGLE, this.noise, 0, ATTEN_NONE, 0, BIT(4));
+                       if(getsoundtime(this, CH_BGM_SINGLE) < 0)
+                       {
+                               LOG_WARNF("Cannot initialize sound %s", this.noise);
+                               strfree(this.noise);
+                       }
+               }
+       }
+       if(sendflags & SF_TRIGGER_UPDATE)
+       {
+               this.active = ReadByte();
+       }
+
+       setorigin(this, this.origin);
+       setsize(this, this.mins, this.maxs);
+       this.draw = Ent_TriggerMusic_Think;
+       if(isnew)
+       {
+               LL_PUSH(TargetMusic_list, this);
+               IL_PUSH(g_drawables, this);
+       }
+       return true;
+}
+
+#endif